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Functions666 in github.com/RobLoach/raylib-cpp

MethodGetCamera
include/Matrix.hpp:172
FunctionGetCharPressed
* Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty */
include/Keyboard.hpp:58
MethodGetClipboard
* Get clipboard image content. */
include/Image.hpp:174
MethodGetClipboardText
* Get clipboard text content */
include/Window.hpp:394
MethodGetCollision
* Get collision information between ray and bounding box */
include/BoundingBox.hpp:68
MethodGetCollision
* Get collision rectangle for two rectangles collision */
include/Rectangle.hpp:112
MethodGetData
* Get pixel data from GPU texture and return an Image */
include/TextureUnmanaged.hpp:158
FunctionGetDelta
* Get mouse delta between frames */
include/Mouse.hpp:69
MethodGetDepth
* Get the depth buffer attachment texture. */
include/RenderTextureUnmanaged.hpp:57
MethodGetFPS
* Returns current FPS */
include/Window.hpp:407
FunctionGetFileModTime
* Get file modification time (last write time) */
include/Functions.hpp:194
MethodGetFrameTime
* Returns time in seconds for last frame drawn */
include/Window.hpp:417
MethodGetGlyphIndex
* Get index position for a unicode character on font. */
include/FontUnmanaged.hpp:282
MethodGetHandle
* Get native window handle */
include/Window.hpp:333
FunctionGetKeyPressed
include/Keyboard.hpp:51
MethodGetLocationAttrib
* Get shader attribute location * * @see GetShaderLocationAttrib() */
include/ShaderUnmanaged.hpp:92
MethodGetMatrix
* Returns camera 2d transform matrix */
include/Camera2D.hpp:45
MethodGetMatrix
* Get camera transform matrix (view matrix) */
include/Camera3D.hpp:75
MethodGetMonitor
* Get current window monitor */
include/Window.hpp:379
MethodGetMouse
* Get a ray trace from mouse position */
include/Ray.hpp:72
MethodGetMouseRay
* Returns a ray trace from mouse position */
include/Camera3D.hpp:96
FunctionGetPixelDataSize
* Get pixel data size in bytes for certain format */
include/Image.hpp:738
FunctionGetPointCount
* Get number of touch points */
include/Touch.hpp:43
FunctionGetPointId
* Get touch point identifier for given index */
include/Touch.hpp:36
FunctionGetPosition
include/Mouse.hpp:54
MethodGetPosition
* Get window position XY on monitor */
include/Window.hpp:374
MethodGetPosition
include/Rectangle.hpp:141
FunctionGetRay
* Get a ray trace from mouse position */
include/Mouse.hpp:138
MethodGetRenderHeight
* Get current render height (it considers HiDPI) */
include/Window.hpp:369
MethodGetRenderWidth
* Get current render width (it considers HiDPI) */
include/Window.hpp:364
MethodGetScaleDPI
* Get window scale DPI factor */
include/Window.hpp:384
MethodGetScreenToWorld
* Returns the world space position for a 2d camera screen space position */
include/Camera2D.hpp:50
MethodGetScreenToWorldRay
* Get a ray trace from screen position (i.e mouse) in a viewport */
include/Camera3D.hpp:106
MethodGetSize
* Retrieve the width and height of the image. */
include/Image.hpp:347
MethodGetSize
* Retrieve the width and height of the texture. */
include/TextureUnmanaged.hpp:96
MethodGetSize
* Get the screen's width and height. */
include/Window.hpp:328
MethodGetSize
include/Rectangle.hpp:126
MethodGetTexture
include/RenderTextureUnmanaged.hpp:50
MethodGetTime
* Returns elapsed time in seconds since InitWindow() */
include/Window.hpp:422
FunctionGetWheelMove
* Get mouse wheel movement for X or Y, whichever is larger */
include/Mouse.hpp:92
FunctionGetWheelMoveV
* Get mouse wheel movement for both X and Y * * @see ::GetMouseWheelMoveV() */
include/Mouse.hpp:101
MethodGetWorldToScreen
* Returns the screen space position for a 2d world space position */
include/Camera2D.hpp:55
MethodGetWorldToScreen
* Returns the screen space position for a 3d world space position */
include/Camera3D.hpp:101
FunctionGetX
* Get touch position X for touch point 0 (relative to screen size) */
include/Touch.hpp:15
FunctionGetY
* Get touch position Y for touch point 0 (relative to screen size) */
include/Touch.hpp:22
FunctionGold
include/Color.hpp:224
MethodGradientLinear
* Generate image: linear gradient */
include/Image.hpp:135
MethodGradientRadial
* Generate image: radial gradient */
include/Image.hpp:142
FunctionGray
include/Color.hpp:221
FunctionGreen
include/Color.hpp:229
MethodHeightmap
* Generate heightmap mesh from image data */
include/MeshUnmanaged.hpp:112
MethodHemiSphere
* Generate half-sphere mesh (no bottom cap) */
include/MeshUnmanaged.hpp:83
MethodHideCursor
* Hides cursor */
include/Window.hpp:109
MethodIdentity
include/Matrix.hpp:114
MethodImage
include/Image.hpp:19
MethodImage LoadImageFromMemory
* Load image from memory buffer, fileType refers to extension like "png" */
include/Functions.hpp:230
MethodImage LoadImageRaw
* Load an image from RAW file data */
include/Functions.hpp:215
MethodImage LoadImage
* Load an image. */
include/Functions.hpp:208
MethodImage LoadImageAnim
* Load animated image data */
include/Functions.hpp:223
MethodImageText
* Create an image from text (custom sprite font). */
include/FontUnmanaged.hpp:287
MethodInit
* Initialize audio device and context. * * @throws raylib::RaylibException Throws if the AudioDevice failed to initialize. */
include/AudioDevice.hpp:40
MethodInit
* Initializes the window. * * @param width The width of the window. * @param height The height of the window. * @param title The d
include/Window.hpp:66
FunctionInvert
* Invert the given vector */
include/Vector2.hpp:257
FunctionInvert
include/Vector4.hpp:282
MethodInvert
include/Matrix.hpp:112
MethodIsAvailable
* Detect if a gamepad is available */
include/Gamepad.hpp:39
FunctionIsButtonDown
* Detect if a gamepad button is being pressed */
include/Gamepad.hpp:64
FunctionIsButtonDown
* Detect if a mouse button is being pressed */
include/Mouse.hpp:23
FunctionIsButtonPressed
* Detect if a gamepad button has been pressed once */
include/Gamepad.hpp:59
FunctionIsButtonPressed
* Detect if a mouse button has been pressed once */
include/Mouse.hpp:16
FunctionIsButtonReleased
* Detect if a gamepad button has been released once */
include/Gamepad.hpp:69
FunctionIsButtonReleased
* Detect if a mouse button has been released once */
include/Mouse.hpp:30
FunctionIsButtonUp
* Detect if a gamepad button is NOT being pressed */
include/Gamepad.hpp:74
FunctionIsButtonUp
include/Mouse.hpp:34
MethodIsCursorHidden
* Check if cursor is not visible */
include/Window.hpp:104
MethodIsCursorOnScreen
* Check if cursor is on the current screen */
include/Window.hpp:99
FunctionIsEqual
include/Color.hpp:184
MethodIsFocused
* Check if window is currently focused */
include/Window.hpp:139
MethodIsFullscreen
* Check if window is currently fullscreen */
include/Window.hpp:119
MethodIsHidden
* Check if window is currently hidden */
include/Window.hpp:124
FunctionIsKeyPressedRepeat
* Detect if a key has been pressed again (Only PLATFORM_DESKTOP) */
include/Keyboard.hpp:22
FunctionIsKeyReleased
* Detect if a key has been released once */
include/Keyboard.hpp:36
FunctionIsKeyUp
* Detect if a key is NOT being pressed */
include/Keyboard.hpp:43
MethodIsMaximized
* Check if window is currently minimized */
include/Window.hpp:134
MethodIsMinimized
* Check if window is currently minimized */
include/Window.hpp:129
MethodIsModelAnimationValid
* Check model animation skeleton match. */
include/ModelUnmanaged.hpp:133
MethodIsPlaying
* Check if music is playing. */
include/MusicUnmanaged.hpp:153
MethodIsPlaying
* Check if audio stream is playing. */
include/AudioStreamUnmanaged.hpp:119
MethodIsPlaying
* Check if a sound is currently playing. */
include/SoundUnmanaged.hpp:147
MethodIsProcessed
* Check if any audio stream buffers require refill. */
include/AudioStreamUnmanaged.hpp:90
MethodIsReady
* Check if audio device has been initialized successfully. */
include/AudioDevice.hpp:55
MethodIsReady
* Check if window has been initialized successfully */
include/Window.hpp:427
MethodIsResized
* Check if window has been resized last frame */
include/Window.hpp:144
MethodIsState
* Check if one specific window flag is enabled */
include/Window.hpp:149
FunctionIsValid
* Returns whether or not the Mesh is valid. */
include/MeshUnmanaged.hpp:239
MethodIsValid
* Retrieve whether or not the Music has been loaded. * * @return True or false depending on whether the Music has been loaded. */
include/MusicUnmanaged.hpp:194
MethodIsValid
* Determines whether or not the Model has data in it. */
include/ModelUnmanaged.hpp:188
MethodIsValid
* Retrieves whether or not the shader is ready. */
include/ShaderUnmanaged.hpp:149
MethodIsValid
* Determines whether or not the Texture has been loaded and is ready. * * @return True or false depending on whether the Texture has data.
include/TextureUnmanaged.hpp:326
MethodIsValid
* Check if material is ready. */
include/MaterialUnmanaged.hpp:80
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