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hub / github.com/RobLoach/raylib-cpp / GetWorldToScreen

Method GetWorldToScreen

include/Camera3D.hpp:101–101  ·  view source on GitHub ↗

* Returns the screen space position for a 3d world space position */

Source from the content-addressed store, hash-verified

99 * Returns the screen space position for a 3d world space position
100 */
101 Vector2 GetWorldToScreen(::Vector3 position) const { return ::GetWorldToScreen(position, *this); }
102
103 /**
104 * Get a ray trace from screen position (i.e mouse) in a viewport

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected