* Returns the screen space position for a 3d world space position */
| 99 | * Returns the screen space position for a 3d world space position |
| 100 | */ |
| 101 | Vector2 GetWorldToScreen(::Vector3 position) const { return ::GetWorldToScreen(position, *this); } |
| 102 | |
| 103 | /** |
| 104 | * Get a ray trace from screen position (i.e mouse) in a viewport |
nothing calls this directly
no outgoing calls
no test coverage detected