* Get collision information between ray and bounding box */
| 66 | * Get collision information between ray and bounding box |
| 67 | */ |
| 68 | RayCollision GetCollision(const ::Ray& ray) const { return GetRayCollisionBox(ray, *this); } |
| 69 | protected: |
| 70 | void set(const ::BoundingBox& box) { |
| 71 | min = box.min; |
nothing calls this directly
no outgoing calls
no test coverage detected