* Get shader attribute location * * @see GetShaderLocationAttrib() */
| 90 | * @see GetShaderLocationAttrib() |
| 91 | */ |
| 92 | RLCPP_NODISCARD int GetLocationAttrib(const std::string& attribName) const { |
| 93 | return ::GetShaderLocationAttrib(*this, attribName.c_str()); |
| 94 | } |
| 95 | |
| 96 | /** |
| 97 | * Set shader uniform value |