* Detect if a gamepad button is being pressed */
| 62 | * Detect if a gamepad button is being pressed |
| 63 | */ |
| 64 | RLCPP_NODISCARD bool IsButtonDown(int button) const { return ::IsGamepadButtonDown(number, button); } |
| 65 | |
| 66 | /** |
| 67 | * Detect if a gamepad button has been released once |
nothing calls this directly
no outgoing calls
no test coverage detected