* Get the depth buffer attachment texture. */
| 55 | * Get the depth buffer attachment texture. |
| 56 | */ |
| 57 | TextureUnmanaged GetDepth() { return depth; } |
| 58 | void SetDepth(const ::Texture& newDepth) { depth = newDepth; } |
| 59 | |
| 60 | RenderTextureUnmanaged& operator=(const ::RenderTexture& other) { |
nothing calls this directly
no outgoing calls
no test coverage detected