* Returns whether or not the Mesh is valid. */
| 237 | * Returns whether or not the Mesh is valid. |
| 238 | */ |
| 239 | RLCPP_NODISCARD bool IsValid() const { return vaoId != 0 && vertexCount > 0; } |
| 240 | |
| 241 | protected: |
| 242 | void set(const ::Mesh& mesh) { |
nothing calls this directly
no outgoing calls
no test coverage detected