* Returns a ray trace from mouse position */
| 94 | * Returns a ray trace from mouse position |
| 95 | */ |
| 96 | Ray GetMouseRay(::Vector2 mousePosition) const { return ::GetMouseRay(mousePosition, *this); } |
| 97 | |
| 98 | /** |
| 99 | * Returns the screen space position for a 3d world space position |
nothing calls this directly
no outgoing calls
no test coverage detected