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Functions666 in github.com/RobLoach/raylib-cpp

FunctionChangeDirectory
* Change working directory, return true on success */
include/Functions.hpp:174
FunctionChannel
* Create an image from a selected channel of another image (GRAYSCALE) */
include/Image.hpp:759
FunctionCheckCollision
* Check if point is inside rectangle */
include/Vector2.hpp:355
FunctionCheckCollision
* Detect collision between two spheres */
include/Vector3.hpp:298
MethodCheckCollision
* Detect collision between two boxes */
include/BoundingBox.hpp:53
FunctionCheckCollisionCircle
* Check collision between two circles */
include/Vector2.hpp:341
FunctionCheckCollisionLines
* Check the collision between two lines defined by two points each, returns collision point by reference */
include/Vector2.hpp:374
FunctionCheckCollisionPointLine
* Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] */
include/Vector2.hpp:382
MethodChecked
* Generate image: checked */
include/Image.hpp:149
FunctionClamp
* Clamp the components of the vector between */
include/Vector2.hpp:262
MethodClose
* Close the audio device and context. */
include/AudioDevice.hpp:50
MethodColor
* Generate image: plain color */
include/Image.hpp:128
MethodColor
include/Color.hpp:16
MethodColor GetColor
* Image type, bpp always RGBA (32bit) * * Data stored in CPU memory (RAM) */
include/Image.hpp:17
MethodCone
* Generate cone/pyramid mesh */
include/MeshUnmanaged.hpp:93
FunctionContrast
* Get color with contrast correction, contrast values between -1.0f and 1.0f */
include/Color.hpp:204
MethodCopy
* Copy a wave to a new wave. */
include/WaveUnmanaged.hpp:110
FunctionCrossProduct
include/Vector3.hpp:224
MethodCube
* Generate cuboid mesh */
include/MeshUnmanaged.hpp:73
MethodCubicmap
* Generate cubes-based map mesh from image data */
include/MeshUnmanaged.hpp:117
MethodCylinder
* Generate cylinder mesh */
include/MeshUnmanaged.hpp:88
FunctionDarkBrown
include/Color.hpp:240
FunctionDarkGreen
include/Color.hpp:231
FunctionDarkPurple
include/Color.hpp:237
FunctionDirectoryExists
* Check if directory path exists */
include/Functions.hpp:97
FunctionDistance
* Calculate distance between two vectors */
include/Vector2.hpp:292
FunctionDistance
include/Vector3.hpp:220
FunctionDistance
include/Vector4.hpp:268
FunctionDistanceSqr
* Calculate square distance between two vectors */
include/Vector2.hpp:297
FunctionDistanceSqr
include/Vector4.hpp:270
FunctionDotProduct
* Calculate two vectors dot product */
include/Vector2.hpp:287
FunctionDotProduct
include/Vector3.hpp:218
FunctionDotProduct
include/Vector4.hpp:266
FunctionDraw
include/Image.hpp:655
MethodDraw
* Draw a 3d mesh with material and transform */
include/MeshUnmanaged.hpp:177
MethodDraw
include/Text.hpp:96
MethodDraw
* Draw a bounding box with wires */
include/BoundingBox.hpp:48
MethodDraw
* Draw a model (with texture if set). */
include/ModelUnmanaged.hpp:140
MethodDraw
* Draw a Texture2D * * @see ::DrawTexture() */
include/TextureUnmanaged.hpp:194
MethodDraw
* Draw a color-filled rectangle */
include/Rectangle.hpp:43
MethodDrawBillboard
* Draw a billboard texture * * @see ::DrawBillboard() */
include/TextureUnmanaged.hpp:256
FunctionDrawCircle
* Draw a color-filled circle (Vector version) */
include/Vector2.hpp:330
FunctionDrawCircle
include/Image.hpp:624
FunctionDrawCircle3D
include/Vector3.hpp:259
FunctionDrawCylinder
include/Vector3.hpp:285
FunctionDrawCylinderWires
include/Vector3.hpp:289
MethodDrawFPS
* Draw current FPS */
include/Window.hpp:412
MethodDrawGradient
include/Rectangle.hpp:77
MethodDrawGradientH
include/Rectangle.hpp:67
MethodDrawGradientV
include/Rectangle.hpp:57
FunctionDrawLine
include/Vector2.hpp:317
FunctionDrawLine
include/Image.hpp:609
FunctionDrawLine
* Draw a line */
include/Color.hpp:105
FunctionDrawLine3D
include/Vector3.hpp:255
FunctionDrawLineBezier
include/Vector2.hpp:323
FunctionDrawLineBezier
include/Color.hpp:121
FunctionDrawLineStrip
include/Color.hpp:125
MethodDrawLines
include/Rectangle.hpp:81
MethodDrawMesh
* Draw a 3d mesh with material and transform. */
include/MaterialUnmanaged.hpp:68
FunctionDrawPixel
include/Vector2.hpp:315
FunctionDrawPixel
* Draw pixel within an image */
include/Image.hpp:601
FunctionDrawPixel
include/Color.hpp:95
FunctionDrawPoint3D
include/Vector3.hpp:257
FunctionDrawPoly
include/Vector2.hpp:334
FunctionDrawRectangle
include/Vector2.hpp:332
FunctionDrawRectangle
include/Color.hpp:166
FunctionDrawRectangleLines
include/Color.hpp:178
MethodDrawRounded
include/Rectangle.hpp:92
MethodDrawRoundedLines
include/Rectangle.hpp:96
FunctionDrawSphere
include/Vector3.hpp:275
FunctionDrawText
* Draw text (using default font) */
include/Functions.hpp:252
FunctionDrawText
include/Color.hpp:127
MethodDrawWires
* Draw a model wires (with texture if set). */
include/ModelUnmanaged.hpp:159
FunctionEquals
* Check whether two given vectors are almost equal */
include/Vector2.hpp:272
FunctionEquals
* Check whether two given quaternions are almost equal */
include/Quaternion.hpp:278
FunctionEquals
* Check whether two given vectors are almost equal */
include/Vector4.hpp:287
MethodExport
* Export mesh data to file * * @throws raylib::RaylibException Throws if failed to export the Mesh. */
include/MeshUnmanaged.hpp:191
MethodExport
* Export wave data to file, returns true on success. */
include/WaveUnmanaged.hpp:141
MethodExport
* Export image data to file, returns true on success * * @throws raylib::RaylibException Thrown if the image failed to load from the file.
include/Image.hpp:296
MethodExport
include/AutomationEventList.hpp:104
MethodExportAsCode
* Export wave sample data to code (.h), returns true on success. */
include/WaveUnmanaged.hpp:146
MethodExportAsCode
* Export image as code file defining an array of bytes, returns true on success * * @throws raylib::RaylibException Thrown if the image fail
include/Image.hpp:314
MethodExportCode
* Export mesh as code file (.h) defining multiple arrays of vertex attributes * * @throws raylib::RaylibException Throws if failed to export
include/MeshUnmanaged.hpp:202
MethodExportToMemory
* Export image to memory buffer */
include/Image.hpp:305
MethodFileData
include/FileData.hpp:14
FunctionFileExists
* Check if file exists */
include/Functions.hpp:90
MethodFileText
include/FileText.hpp:14
MethodFont
include/Font.hpp:18
MethodFont LoadFontEx
* Load font from file (filename must include file extension) */
include/Functions.hpp:320
MethodFont LoadFont
* Load font from file (filename must include file extension) */
include/Functions.hpp:313
MethodFontUnmanaged
include/FontUnmanaged.hpp:21
MethodFromHSV
* Returns a Color from HSV values */
include/Color.hpp:34
MethodFromImage
* Create an image from another image piece */
include/Image.hpp:357
MethodFrustum
include/Matrix.hpp:146
MethodGamepad
include/Gamepad.hpp:15
MethodGetAlphaBorder
* Get image alpha border rectangle * * @param threshold Threshold is defined as a percentatge: 0.0f -> 1.0f */
include/Image.hpp:576
FunctionGetAxisCount
* Return gamepad axis count for a gamepad */
include/Gamepad.hpp:84
FunctionGetAxisMovement
* Return axis movement value for a gamepad axis */
include/Gamepad.hpp:89
MethodGetBoundingBox
include/ModelUnmanaged.hpp:178
FunctionGetButtonPressed
* Get the last gamepad button pressed */
include/Gamepad.hpp:79
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