* Check collision between two circles */
| 339 | * Check collision between two circles |
| 340 | */ |
| 341 | RLCPP_NODISCARD bool CheckCollisionCircle(float radius1, ::Vector2 center2, float radius2) const { |
| 342 | return ::CheckCollisionCircles(*this, radius1, center2, radius2); |
| 343 | } |
| 344 | |
| 345 | /** |
| 346 | * Check collision between circle and rectangle |
nothing calls this directly
no outgoing calls
no test coverage detected