* Generate cylinder mesh */
| 86 | * Generate cylinder mesh |
| 87 | */ |
| 88 | static ::Mesh Cylinder(float radius, float height, int slices) { return ::GenMeshCylinder(radius, height, slices); } |
| 89 | |
| 90 | /** |
| 91 | * Generate cone/pyramid mesh |
nothing calls this directly
no outgoing calls
no test coverage detected