* Draw current FPS */
| 410 | * Draw current FPS |
| 411 | */ |
| 412 | static void DrawFPS(int posX = 10, int posY = 10) { ::DrawFPS(posX, posY); } |
| 413 | |
| 414 | /** |
| 415 | * Returns time in seconds for last frame drawn |
nothing calls this directly
no outgoing calls
no test coverage detected