* Generate cone/pyramid mesh */
| 91 | * Generate cone/pyramid mesh |
| 92 | */ |
| 93 | static ::Mesh Cone(float radius, float height, int slices) { return ::GenMeshCone(radius, height, slices); } |
| 94 | |
| 95 | /** |
| 96 | * Generate torus mesh |
nothing calls this directly
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