* Draw a Texture2D * * @see ::DrawTexture() */
| 192 | * @see ::DrawTexture() |
| 193 | */ |
| 194 | void Draw(int posX = 0, int posY = 0, ::Color tint = {255, 255, 255, 255}) const { |
| 195 | ::DrawTexture(*this, posX, posY, tint); |
| 196 | } |
| 197 | |
| 198 | /** |
| 199 | * Draw a Texture2D with position defined as Vector2 |
nothing calls this directly
no outgoing calls
no test coverage detected