* Detect collision between two spheres */
| 296 | * Detect collision between two spheres |
| 297 | */ |
| 298 | RLCPP_NODISCARD bool CheckCollision(float radius1, const ::Vector3& center2, float radius2) const { |
| 299 | return CheckCollisionSpheres(*this, radius1, center2, radius2); |
| 300 | } |
| 301 | protected: |
| 302 | void set(const ::Vector3& vec) { |
| 303 | x = vec.x; |
nothing calls this directly
no outgoing calls
no test coverage detected