* Get a ray trace from screen position (i.e mouse) in a viewport */
| 104 | * Get a ray trace from screen position (i.e mouse) in a viewport |
| 105 | */ |
| 106 | Ray GetScreenToWorldRay(::Vector2 position, int width, int height) { |
| 107 | return ::GetScreenToWorldRayEx(position, *this, width, height); |
| 108 | } |
| 109 | |
| 110 | /** |
| 111 | * Draw a billboard texture. |
nothing calls this directly
no outgoing calls
no test coverage detected