* Determines whether or not the Texture has been loaded and is ready. * * @return True or false depending on whether the Texture has data. */
| 324 | * @return True or false depending on whether the Texture has data. |
| 325 | */ |
| 326 | RLCPP_NODISCARD bool IsValid() const { return IsTextureValid(*this); } |
| 327 | protected: |
| 328 | void set(const ::Texture& texture) { |
| 329 | id = texture.id; |
nothing calls this directly
no outgoing calls
no test coverage detected