* Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty */
| 56 | * Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty |
| 57 | */ |
| 58 | RLCPP_MAYBEUNUSED RLCPPAPI inline int GetCharPressed() { |
| 59 | return ::GetCharPressed(); |
| 60 | } |
| 61 | } // namespace Keyboard |
| 62 | } // namespace raylib |
| 63 |
nothing calls this directly
no outgoing calls
no test coverage detected