* Retrieves whether or not the shader is ready. */
| 147 | * Retrieves whether or not the shader is ready. |
| 148 | */ |
| 149 | RLCPP_NODISCARD bool IsValid() const { return ::IsShaderValid(*this); } |
| 150 | protected: |
| 151 | void set(const ::Shader& shader) { |
| 152 | id = shader.id; |
nothing calls this directly
no outgoing calls
no test coverage detected