* Returns the screen space position for a 2d world space position */
| 53 | * Returns the screen space position for a 2d world space position |
| 54 | */ |
| 55 | RLCPP_NODISCARD Vector2 GetWorldToScreen(::Vector2 position) const { return ::GetWorldToScreen2D(position, *this); } |
| 56 | protected: |
| 57 | void set(const ::Camera2D& camera) { |
| 58 | offset = camera.offset; |
nothing calls this directly
no outgoing calls
no test coverage detected