* Returns the world space position for a 2d camera screen space position */
| 48 | * Returns the world space position for a 2d camera screen space position |
| 49 | */ |
| 50 | RLCPP_NODISCARD Vector2 GetScreenToWorld(::Vector2 position) const { return ::GetScreenToWorld2D(position, *this); } |
| 51 | |
| 52 | /** |
| 53 | * Returns the screen space position for a 2d world space position |
nothing calls this directly
no outgoing calls
no test coverage detected