* Detect if a gamepad button has been released once */
| 67 | * Detect if a gamepad button has been released once |
| 68 | */ |
| 69 | RLCPP_NODISCARD bool IsButtonReleased(int button) const { return ::IsGamepadButtonReleased(number, button); } |
| 70 | |
| 71 | /** |
| 72 | * Detect if a gamepad button is NOT being pressed |
nothing calls this directly
no outgoing calls
no test coverage detected