* Get collision rectangle for two rectangles collision */
| 110 | * Get collision rectangle for two rectangles collision |
| 111 | */ |
| 112 | RLCPP_NODISCARD ::Rectangle GetCollision(::Rectangle rec2) const { return ::GetCollisionRec(*this, rec2); } |
| 113 | |
| 114 | /** |
| 115 | * Check if point is inside rectangle |
nothing calls this directly
no outgoing calls
no test coverage detected