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Functions6,474 in github.com/EasyRPG/Player

↓ 28 callersFunctionCalcSkillEffect
src/algo.cpp:225
↓ 28 callersMethodClearRect
src/bitmap.cpp:781
↓ 28 callersMethodGetCurrentRepeat
src/game_battlealgorithm.h:1047
↓ 28 callersMethodGetItemCount
src/game_actor.cpp:398
↓ 28 callersMethodIsSorted
src/drawable_list.cpp:39
↓ 28 callersMethodKill
src/game_battler.h:991
↓ 28 callersMethodLock
* Locks the option. A locked option cannot be altered. * Use this when the option is supported but cannot be altered currently due * to a dependen
src/config_param.h:140
↓ 28 callersMethodTargetNext
src/game_battlealgorithm.cpp:483
↓ 28 callersMethodcode_alpha
src/pixel_format.h:172
↓ 28 callersFunctiontestJumpSuccess
tests/move_route.cpp:643
↓ 27 callersMethodSetText
src/window_help.cpp:32
↓ 27 callersMethodtoString
()
builds/android/app/src/main/java/org/easyrpg/player/game_browser/Game.java:186
↓ 26 callersMethodAddState
src/game_battler.cpp:328
↓ 26 callersMethodGetFrameCounter
src/game_system.h:589
↓ 26 callersFunctionMakeEnemy
tests/enemyai.cpp:12
↓ 26 callersFunctionMakeRoute
tests/move_route.cpp:16
↓ 26 callersMethodSetSp
src/game_actor.cpp:1147
↓ 26 callersFunctiontestNormalSkill
tests/enemyai.cpp:44
↓ 25 callersMethodCanShiftAttributeRate
src/game_battler.cpp:693
↓ 25 callersMethodIsVisible
src/drawable.h:157
↓ 25 callersFunctionPercentChance
src/rand.h:141
↓ 25 callersMethodReplaceAll
via https://stackoverflow.com/q/3418231/
src/utils.cpp:611
↓ 24 callersFunctionApplyAttributeMultiplier
src/attribute.cpp:72
↓ 24 callersMethodCreate
src/bitmap.cpp:43
↓ 24 callersMethodGetMaxSp
src/game_battler.cpp:512
↓ 24 callersMethodIsAnimated
src/game_character.cpp:1134
↓ 24 callersMethodListDirectory
src/filesystem.h:513
↓ 24 callersMethodPush
src/scene.cpp:260
↓ 24 callersMethodSetGraphicFile
src/async_handler.cpp:290
↓ 24 callersMethodShiftAttributeRate
src/game_battler.cpp:675
↓ 24 callersMethodToggle
src/config_param.h:333
↓ 24 callersMethodValue
src/opacity.h:42
↓ 24 callersMethodgetContext
()
builds/android/app/src/main/java/org/libsdl/app/SDL.java:36
↓ 23 callersMethodAppend
src/window_name.cpp:46
↓ 23 callersMethodChangeHp
src/game_battler.cpp:480
↓ 23 callersMethodGetMoveSpeed
src/game_character.h:1057
↓ 23 callersMethodGetSize
src/text.cpp:185
↓ 23 callersFunctionGetType
src/json_helper.cpp:146
↓ 23 callersFunctionMakeActor
tests/attribute.cpp:6
↓ 23 callersMethodPushLine
src/pending_message.cpp:52
↓ 23 callersMethodTiledBlit
src/bitmap.cpp:650
↓ 23 callersMethodpixels
src/bitmap.cpp:559
↓ 22 callersMethodGetEnemies
src/game_enemyparty.cpp:91
↓ 22 callersMethodGetMaxHp
src/game_battler.cpp:498
↓ 22 callersMethodIsAffectHp
src/game_battlealgorithm.h:918
↓ 22 callersMethodSetRange
src/game_switches.cpp:45
↓ 22 callersMethodSetZ
src/drawable.cpp:26
↓ 22 callersFunctiondrwav__metadata_parser_read
src/external/dr_wav.h:2146
↓ 22 callersMethodset
(String section, String key, int value)
builds/android/app/src/main/java/org/easyrpg/player/settings/IniFile.java:83
↓ 21 callersFunctionApplyAttributeNormalAttackMultiplier
src/attribute.cpp:120
↓ 21 callersMethodAsg
src/game_strings.cpp:60
↓ 21 callersMethodGetAffectedSp
src/game_battlealgorithm.h:874
↓ 21 callersMethodGetOriginalSingleTarget
src/game_battlealgorithm.h:976
↓ 21 callersMethodGetTransparency
src/game_character.h:1279
↓ 21 callersMethodSubtree
src/filesystem.cpp:174
↓ 21 callersFunctionmake
tests/variables.cpp:10
↓ 21 callersMethodset_drum_program
Sets drum program parameter.
src/midisynth.cpp:1513
↓ 20 callersFunctionCalcCriticalHitChance
src/algo.cpp:153
↓ 20 callersFunctionCalcNormalAttackToHit
src/algo.cpp:67
↓ 20 callersMethodGetActorBattleSprite
src/game_actor.h:1169
↓ 20 callersMethodGetOriginalTargets
src/game_battlealgorithm.h:971
↓ 20 callersMethodInitErase
src/transition.h:165
↓ 20 callersFunctionIsNormalOrSubskill
* Checks if the skill is a normal or subskill type. * * @param skill the skill to check * @return true if a normal skill or a 2k3 subskill. */
src/algo.h:222
↓ 20 callersMethodRepeatNext
src/game_battlealgorithm.cpp:487
↓ 20 callersMethodSetAnimationType
src/tilemap.cpp:94
↓ 20 callersMethodSetHelpWindow
src/window_selectable.cpp:87
↓ 20 callersMethodSetRequestedScene
src/scene.h:353
↓ 19 callersMethodApplyHpEffect
src/game_battlealgorithm.cpp:169
↓ 19 callersMethodApplyStateEffects
src/game_battlealgorithm.cpp:334
↓ 19 callersMethodGetConfig
src/audio.cpp:71
↓ 19 callersMethodGetSpriteName
src/game_actor.h:1027
↓ 19 callersMethodIsLocked
@return Whether the option is currently locked and cannot be altered */
src/config_param.h:128
↓ 19 callersFunctionMakeActor
tests/game_actor.cpp:5
↓ 19 callersFunctionSetAudio
src/game_system.cpp:254
↓ 19 callersMethodSetBattleRow
src/game_actor.cpp:1176
↓ 19 callersFunctionWordWrap
tests/wordwrap.cpp:10
↓ 19 callersMethodgetContext
This method is called by SDL using JNI.
builds/android/app/src/main/java/org/libsdl/app/SDLActivity.java:1144
↓ 19 callersMethodscopedElement
tests/doctest.h:4886
↓ 18 callersFunctionGetAttributeRateModifier
src/attribute.cpp:32
↓ 18 callersMethodIsDirectionFlipped
src/game_battler.h:1173
↓ 18 callersFunctiondrwav__write
src/external/dr_wav.h:3805
↓ 18 callersFunctionparseCommaSepArgs
parses a comma separated list of words after a pattern in one of the arguments in argv
tests/doctest.h:6046
↓ 18 callersFunctiontestBoat
tests/game_character_anim.cpp:362
↓ 18 callersFunctiontestTurn
tests/move_route.cpp:449
↓ 17 callersMethodAdd
src/state.h:137
↓ 17 callersMethodBgmPlay
src/game_system.cpp:72
↓ 17 callersFunctionCalcSkillToHit
src/algo.cpp:109
↓ 17 callersFunctionDebugLog
src/window_message.cpp:63
↓ 17 callersFunctionDebugLogText
src/window_message.cpp:75
↓ 17 callersMethodGetThrough
src/game_character.h:1166
↓ 17 callersMethodIsContinuous
src/game_character.cpp:1141
↓ 17 callersMethodIsRunning
Is interpreter running.
src/game_interpreter.cpp:98
↓ 17 callersFunctionMakeActions
tests/enemyai.cpp:230
↓ 17 callersMethodSetBitmap
src/plane.h:60
↓ 17 callersMethodassign
src/maniac_patch.cpp:145
↓ 17 callersMethodcompare
tests/doctest.h:3372
↓ 16 callersFunctionBM_VariableOp
bench/variables.cpp:15
↓ 16 callersMethodGetMapId
src/async_op.h:242
↓ 16 callersMethodIsCurrentTargetValid
src/game_battlealgorithm.cpp:496
↓ 16 callersFunctionIsRowAdjusted
src/algo.cpp:37
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