| 3 | |
| 4 | template <typename... Args> |
| 5 | static Game_Actor MakeActor(int id, Args... args) { |
| 6 | MakeDBActor(id, args...); |
| 7 | return Game_Actor(id); |
| 8 | } |
| 9 | |
| 10 | static auto AllWeaponTypes() { |
| 11 | return std::array<Game_Battler::Weapon,4>{{ Game_Battler::WeaponAll, Game_Battler::WeaponNone, Game_Battler::WeaponPrimary, Game_Battler::WeaponSecondary }}; |
no test coverage detected