| 494 | } |
| 495 | |
| 496 | bool Game_BattleAlgorithm::AlgorithmBase::IsCurrentTargetValid() const { |
| 497 | if (current_target == targets.end()) { |
| 498 | return false; |
| 499 | } |
| 500 | return IsTargetValid(**current_target); |
| 501 | } |
| 502 | |
| 503 | bool Game_BattleAlgorithm::AlgorithmBase::TargetNextInternal() { |
| 504 | do { |
no test coverage detected