| 252 | |
| 253 | template <typename T> |
| 254 | static void SetAudio(T& save, const T& db, T update) { |
| 255 | if (update == db) { |
| 256 | // RPG_RT only clears the name, but leaves the rest of the values alone |
| 257 | save.name = {}; |
| 258 | } else { |
| 259 | save = std::move(update); |
| 260 | } |
| 261 | } |
| 262 | |
| 263 | const lcf::rpg::Music& Game_System::GetSystemBGM(int which) { |
| 264 | switch (which) { |
no outgoing calls
no test coverage detected