| 341 | } |
| 342 | |
| 343 | void Game_System::SetSystemSE(int which, lcf::rpg::Sound sfx) { |
| 344 | switch (which) { |
| 345 | case SFX_Cursor: |
| 346 | SetAudio(data.cursor_se, dbsys->cursor_se, std::move(sfx)); |
| 347 | break; |
| 348 | case SFX_Decision: |
| 349 | SetAudio(data.decision_se, dbsys->decision_se, std::move(sfx)); |
| 350 | break; |
| 351 | case SFX_Cancel: |
| 352 | SetAudio(data.cancel_se, dbsys->cancel_se, std::move(sfx)); |
| 353 | break; |
| 354 | case SFX_Buzzer: |
| 355 | SetAudio(data.buzzer_se, dbsys->buzzer_se, std::move(sfx)); |
| 356 | break; |
| 357 | case SFX_BeginBattle: |
| 358 | SetAudio(data.battle_se, dbsys->battle_se, std::move(sfx)); |
| 359 | break; |
| 360 | case SFX_Escape: |
| 361 | SetAudio(data.escape_se, dbsys->escape_se, std::move(sfx)); |
| 362 | break; |
| 363 | case SFX_EnemyAttacks: |
| 364 | SetAudio(data.enemy_attack_se, dbsys->enemy_attack_se, std::move(sfx)); |
| 365 | break; |
| 366 | case SFX_EnemyDamage: |
| 367 | SetAudio(data.enemy_damaged_se, dbsys->enemy_damaged_se, std::move(sfx)); |
| 368 | break; |
| 369 | case SFX_AllyDamage: |
| 370 | SetAudio(data.actor_damaged_se, dbsys->actor_damaged_se, std::move(sfx)); |
| 371 | break; |
| 372 | case SFX_Evasion: |
| 373 | SetAudio(data.dodge_se, dbsys->dodge_se, std::move(sfx)); |
| 374 | break; |
| 375 | case SFX_EnemyKill: |
| 376 | SetAudio(data.enemy_death_se, dbsys->enemy_death_se, std::move(sfx)); |
| 377 | break; |
| 378 | case SFX_UseItem: |
| 379 | SetAudio(data.item_se, dbsys->item_se, std::move(sfx)); |
| 380 | break; |
| 381 | } |
| 382 | } |
| 383 | |
| 384 | lcf::rpg::System::Stretch Game_System::GetMessageStretch() { |
| 385 | return static_cast<lcf::rpg::System::Stretch>(!data.graphics_name.empty() |
no test coverage detected