| 1145 | } |
| 1146 | |
| 1147 | int Game_Actor::SetSp(int sp) { |
| 1148 | data.current_sp = Utils::Clamp(sp, 0, GetMaxSp()); |
| 1149 | return data.current_sp; |
| 1150 | } |
| 1151 | |
| 1152 | void Game_Actor::SetBaseAtk(int atk) { |
| 1153 | int new_attack_mod = data.attack_mod + (atk - GetBaseAtk()); |
no outgoing calls