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hub / github.com/EasyRPG/Player / TiledBlit

Method TiledBlit

src/bitmap.cpp:650–652  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

648}
649
650void Bitmap::TiledBlit(Rect const& src_rect, Bitmap const& src, Rect const& dst_rect, Opacity const& opacity, Bitmap::BlendMode blend_mode) {
651 TiledBlit(0, 0, src_rect, src, dst_rect, opacity, blend_mode);
652}
653
654void Bitmap::TiledBlit(int ox, int oy, Rect const& src_rect, Bitmap const& src, Rect const& dst_rect, Opacity const& opacity, Bitmap::BlendMode blend_mode) {
655 if (opacity.IsTransparent()) {

Callers 9

RefreshBackgroundMethod · 0.80
RefreshFrameMethod · 0.80
RefreshCursorMethod · 0.80
DrawParticlesMethod · 0.80
DrawFogOverlayMethod · 0.80
DrawMethod · 0.80
DrawMethod · 0.80
BM_TiledBlitFunction · 0.80
BM_TiledBlitOffsetFunction · 0.80

Calls 4

CreateMaskFunction · 0.85
GetOperatorMethod · 0.80
IsTransparentMethod · 0.45
getMethod · 0.45

Tested by

no test coverage detected