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hub / github.com/EasyRPG/Player / MakeEnemy

Function MakeEnemy

tests/enemyai.cpp:12–20  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

10#include <iostream>
11
12static Game_Enemy MakeEnemy(int id) {
13 MakeDBEnemy(id, 100, 100, 1, 1, 1, 1);
14 auto& tp = lcf::Data::troops[0];
15 tp.members.resize(8);
16 tp.members[id - 1].enemy_id = id;
17 Main_Data::game_enemyparty->ResetBattle(1);
18 auto& enemy = (*Main_Data::game_enemyparty)[id - 1];
19 return std::move(enemy);
20}
21
22decltype(auto) MakeActor(int id) {
23 auto actor = Game_Actor(id);

Callers 6

game_enemy.cppFile · 0.70
testLimitsFunction · 0.70
MakeEnemyHitFunction · 0.70
MakeEnemyCritFunction · 0.70
MakeEnemyRewardFunction · 0.70
enemyai.cppFile · 0.70

Calls 2

MakeDBEnemyFunction · 0.85
ResetBattleMethod · 0.45

Tested by

no test coverage detected