| 10 | #include <iostream> |
| 11 | |
| 12 | static Game_Enemy MakeEnemy(int id) { |
| 13 | MakeDBEnemy(id, 100, 100, 1, 1, 1, 1); |
| 14 | auto& tp = lcf::Data::troops[0]; |
| 15 | tp.members.resize(8); |
| 16 | tp.members[id - 1].enemy_id = id; |
| 17 | Main_Data::game_enemyparty->ResetBattle(1); |
| 18 | auto& enemy = (*Main_Data::game_enemyparty)[id - 1]; |
| 19 | return std::move(enemy); |
| 20 | } |
| 21 | |
| 22 | decltype(auto) MakeActor(int id) { |
| 23 | auto actor = Game_Actor(id); |
no test coverage detected