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Functions6,474 in github.com/EasyRPG/Player

↓ 698 callersMethodsize
@return the number of drawables in the list */
src/drawable_list.h:113
↓ 568 callersMethodGet
src/opacity.h:111
↓ 487 callersMethodempty
@return if the list is empty */
src/drawable_list.h:116
↓ 466 callersMethodend
@return an iterator to the end */
src/drawable_list.h:99
↓ 389 callersMethodbegin
@return an iterator to the beginning */
src/drawable_list.h:96
↓ 379 callersMethodsize
tests/doctest.h:3359
↓ 341 callersMethoddata
src/game_character.h:985
↓ 296 callersMethodSet
src/opacity.h:122
↓ 280 callersMethodget
src/pixman_image_ptr.h:122
↓ 264 callersMethodHas
src/state.h:132
↓ 218 callersMethodSePlay
src/game_system.cpp:150
↓ 213 callersMethodSetVisible
src/drawable.h:161
↓ 201 callersMethodreset
Resets the synthesizer completely.
src/midisynth.cpp:494
↓ 173 callersMethodclear
Clear.
src/midisynth.cpp:1419
↓ 166 callersMethodGetType
src/async_op.h:189
↓ 164 callersFunctionmax
src/util_macro.h:31
↓ 161 callersMethodGetName
src/font.cpp:703
↓ 142 callersMethodTextDraw
src/bitmap.cpp:341
↓ 130 callersMethodGetActor
src/game_party.cpp:518
↓ 128 callersMethodset_program
Sets program parameter.
src/midisynth.cpp:1503
↓ 120 callersMethodExists
src/platform.cpp:45
↓ 118 callersMethodSetActive
src/window.h:182
↓ 108 callersMethodBlit
src/bitmap.cpp:614
↓ 105 callersFunctionmin
src/util_macro.h:36
↓ 95 callersMethodStart
src/scene.cpp:214
↓ 92 callersMethodSetOptionVisible
* Sets the visibility of the option in the settings scene. * Additionally this indicates wheter the setting is supported at all. * When not visibl
src/config_param.h:123
↓ 89 callersMethodGetWidth
src/window.h:251
↓ 88 callersMethodGetRect
src/bitmap.h:693
↓ 87 callersMethodGetId
src/bitmap.h:701
↓ 85 callersMethodClear
src/state.h:150
↓ 82 callersMethodSetIndex
src/window_savefile.cpp:67
↓ 80 callersMethodGetHp
src/game_actor.h:1085
↓ 80 callersMethodUpdate
src/frame.cpp:40
↓ 72 callersMethodgetString
(String section, String key, String defaultValue)
builds/android/app/src/main/java/org/easyrpg/player/settings/IniFile.java:73
↓ 71 callersMethodParseNext
src/cmdline_parser.cpp:99
↓ 70 callersMethodtoString
()
builds/android/app/src/main/java/org/easyrpg/player/settings/SettingsEnum.java:43
↓ 68 callersMethodGetEnemy
src/game_enemyparty.cpp:32
↓ 68 callersMethodIsDead
src/game_battler.h:995
↓ 66 callersMethodFindFile
src/filesystem.cpp:187
↓ 66 callersMethodGetActors
src/game_party.cpp:510
↓ 65 callersMethodGetIndex
src/game_commonevent.cpp:70
↓ 65 callersMethodGetTarget
src/game_battlealgorithm.cpp:141
↓ 64 callersMethodadd
(VirtualButton v)
builds/android/app/src/main/java/org/easyrpg/player/button_mapping/InputLayout.java:24
↓ 62 callersMethodSetY
src/window.h:247
↓ 60 callersFunctionForceUpdate
tests/mock_game.h:89
↓ 60 callersFunctionMakeSvArray
src/utils.h:389
↓ 60 callersMethodRefresh
src/sprite.cpp:81
↓ 55 callersMethodSetX
src/window.h:239
↓ 54 callersMethodformat
src/string_view.cpp:24
↓ 52 callersMethodExecute
src/game_ineluki.cpp:58
↓ 52 callersMethodFromIni
src/config_param.h:189
↓ 52 callersMethodGetAgi
src/game_battler.cpp:574
↓ 52 callersMethodGetAtk
src/game_battler.cpp:562
↓ 52 callersMethodIsDirty
src/drawable_list.h:178
↓ 51 callersMethodGetDef
src/game_battler.cpp:566
↓ 50 callersMethodGetSp
src/game_actor.h:1089
↓ 48 callersMethodGetHeight
src/window.h:255
↓ 48 callersMethodSetBattleAlgorithm
src/game_battler.h:1108
↓ 48 callersFunctionUpdate
* Perform one time step of shake animation * * @param position shake position * @param time_left amount of time left for shake effect * @param str
src/shake.h:54
↓ 47 callersMethodGetBattleAlgorithm
src/game_battler.h:1104
↓ 47 callersMethodOpenInputStream
src/filesystem.cpp:37
↓ 46 callersMethodSetEquipment
src/game_actor.cpp:337
↓ 46 callersFunctiontestMoveRoute
tests/move_route.cpp:34
↓ 45 callersMethodIsSuccess
src/game_battlealgorithm.h:1035
↓ 44 callersMethodGetSpi
src/game_battler.cpp:570
↓ 44 callersMethodGetY
src/window.h:243
↓ 44 callersFunctionMakeDBEquip
tests/test_mock_actor.h:170
↓ 43 callersMethodGetAttributeRateShift
src/game_battler.cpp:686
↓ 42 callersMethodheight
src/bitmap.cpp:578
↓ 42 callersMethodwidth
src/bitmap.cpp:574
↓ 41 callersMethodGetAffectedHp
src/game_battlealgorithm.h:870
↓ 41 callersMethodIsActive
src/async_op.h:193
↓ 41 callersMethodIsValid
src/game_map.cpp:702
↓ 41 callersFunctiondrwav__write_or_count_u32ne_to_le
src/external/dr_wav.h:3904
↓ 40 callersMethodHasState
src/game_battler.cpp:50
↓ 40 callersMethodToIni
src/config_param.h:206
↓ 40 callersFunctiontestActionType
tests/enemyai.cpp:241
↓ 37 callersMethodGetAttributeRate
src/game_battler.cpp:669
↓ 37 callersMethodGetBattlePosition
src/game_battler.h:1165
↓ 37 callersFunctiondrwav__write_or_count
src/external/dr_wav.h:3877
↓ 36 callersFunctionMakeArray
src/utils.h:381
↓ 36 callersFunctionSetDBActorAttribute
tests/test_mock_actor.h:219
↓ 35 callersMethodBind
src/async_handler.h:241
↓ 34 callersMethodGetBaseAttributeRate
src/game_actor.cpp:701
↓ 34 callersMethodGetSource
src/game_battlealgorithm.h:1043
↓ 34 callersFunctionMakeDBSkill
tests/test_mock_actor.h:195
↓ 34 callersFunctiontestJumpFail
tests/move_route.cpp:656
↓ 34 callersFunctiontestJumpSkip
tests/move_route.cpp:661
↓ 34 callersFunctiontestMoveFail
tests/move_route.cpp:280
↓ 34 callersFunctiontestMoveSkip
tests/move_route.cpp:285
↓ 33 callersMethodGetX
src/window.h:235
↓ 33 callersFunctionSetup
tests/test_mock_actor.h:239
↓ 32 callersFunctionCalcNormalAttackEffect
src/algo.cpp:183
↓ 32 callersFunctiontestMoveSuccess
tests/move_route.cpp:267
↓ 31 callersMethodIsOptionVisible
@return Whether the option is displayed and supported */
src/config_param.h:111
↓ 30 callersMethodGetActive
src/window.h:178
↓ 30 callersMethodNumValues
@return number of values this argument has */
src/cmdline_parser.h:51
↓ 30 callersMethodParseValue
src/cmdline_parser.cpp:26
↓ 29 callersMethodForceMoveRoute
src/game_character.cpp:761
↓ 29 callersMethodIsHidden
src/game_battler.h:1056
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