| 278 | } |
| 279 | |
| 280 | static void testMoveFail(lcf::rpg::MoveCommand::Code code, int x, int y, int dir, int face, int tdir, int tface, int px = 0, int py = 0) { |
| 281 | testMove<false, false, false>(code, x, y, dir, face, x, y, tdir, tface, px, py); |
| 282 | testMove<false, true, false>(code, x, y, dir, face, x, y, tdir, tface, px, py); |
| 283 | } |
| 284 | |
| 285 | static void testMoveSkip(lcf::rpg::MoveCommand::Code code, int x, int y, int dir, int face, int px = 0, int py = 0) { |
| 286 | testMove<false, false, true>(code, x, y, dir, face, x, y, dir, face, px, py); |