| 139 | } |
| 140 | |
| 141 | Game_Battler* Game_BattleAlgorithm::AlgorithmBase::GetTarget() const { |
| 142 | if (current_target == targets.end()) { |
| 143 | return NULL; |
| 144 | } |
| 145 | |
| 146 | return *current_target; |
| 147 | } |
| 148 | |
| 149 | bool Game_BattleAlgorithm::AlgorithmBase::Execute() { |
| 150 | Reset(); |
no test coverage detected