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Types & classes864 in github.com/EasyRPG/Player

↓ 135 callersClassRect
src/font.h:32
↓ 67 callersClassGame
builds/android/app/src/main/java/org/easyrpg/player/game_browser/Game.java:18
↓ 50 callersClassMenuItem
src/window_settings.cpp:42
↓ 45 callersClasscheck
tests/doctest.h:830
↓ 41 callersClassColor
src/font.h:31
↓ 40 callersClassWhitespace
tests/doctest.h:5485
↓ 39 callersClassDynamicFormat
* DynamicFormat struct */
src/pixel_format.h:103
↓ 20 callersClassFile
Wrapper around file access */
src/platform.h:53
↓ 20 callersClassMoveRouteVehicle
tests/test_move_route.h:25
↓ 14 callersClassAsyncOp
* Represents an asynchronous game operation. These are usually created * by event interpreters. When an async operation starts, the entire game * lo
src/async_op.h:32
↓ 13 callersClassTone
* Tone class. */
src/tone.h:28
↓ 11 callersClassDBString
src/translation.h:35
↓ 9 callersClassInputStream
src/filesystem.h:34
↓ 9 callersEnumWeapon
src/game_battler.h:53
↓ 8 callersClassComponent
Component struct */
src/pixel_format.h:40
↓ 7 callersClassOpacity
Opacity class. */
src/opacity.h:27
↓ 5 callersClassGame_Actor
src/algo.h:27
↓ 5 callersClassOutputStream
src/filesystem.h:35
↓ 5 callersClassTranslation
* Class that holds a list of all available translations and tracks the current one. * Allows changing the language and rewriting the database. */
src/translation.h:162
↓ 3 callersClassFrame
* Renders the frame overlay. */
src/frame.h:30
↓ 3 callersClassXmlEncode
tests/doctest.h:4602
↓ 2 callersClassFileFinder_RTP
src/main_data.h:45
↓ 2 callersClassItem
src/game_battlealgorithm.h:726
↓ 2 callersClassMapUpdateAsyncContext
src/game_map.h:50
↓ 2 callersClassTeleportTarget
* Defines a target for teleportation */
src/teleport_target.h:26
↓ 2 callersClassVersion
src/game_destiny.h:143
↓ 2 callersClasssigaction
tests/doctest.h:4408
↓ 1 callersClassBoolConfigParam
A boolean configuration parameter */
src/config_param.h:324
↓ 1 callersClassCmdlineArg
class which represents a single command line argument and it's values */
src/cmdline_parser.h:27
↓ 1 callersClassCommandIndices
src/scene_title.h:144
↓ 1 callersClassEntry
* An entry in the dictionary */
src/translation.h:80
↓ 1 callersClassEventCommand
src/game_dynrpg.h:33
↓ 1 callersClassFileRequestAsync
src/game_map.h:44
↓ 1 callersClassGame_Event
* Game_Event class. */
src/game_event.h:35
↓ 1 callersClassNOTE
src/midisynth.h:158
↓ 1 callersClassPendingMessage
src/game_actor.h:33
↓ 1 callersClassPermanentStates
src/state.h:30
↓ 1 callersClassPicture
src/game_pictures.h:96
↓ 1 callersClassQueryData
tests/doctest.h:1748
↓ 1 callersClassRPG2KFileExtRemap
Bookkeeping structures for use with GuessAndAddLmuExtension()
src/fileext_guesser.h:35
↓ 1 callersClassRPG2KNonStandardFilenameGuesser
Bookkeeping structure for use with GetRPG2kProjectWithRenames()
src/fileext_guesser.h:59
↓ 1 callersClassScene
* Scene virtual class. */
src/scene.h:35
↓ 1 callersClassStackItem
src/window_interpreter.h:97
↓ 1 callersClassStateEffect
src/game_battlealgorithm.h:57
↓ 1 callersClassTileOpacity
* Structure used to compactly store ImageOpacity values for a tiled bitmap */
src/opacity.h:81
↓ 1 callersClassTransform
src/bitmap.h:40
↓ 1 callersEnumType
src/teleport_target.h:29
↓ 1 callersClassUiSubActionLine
src/window_interpreter.h:36
↓ 1 callersClassstat
src/platform.cpp:87
ClassAassetStreamBuf
src/platform/android/filesystem_apk.cpp:69
ClassActionParams
tests/enemyai.cpp:223
ClassAddCustomCssAndJsProcessor
resources/unix/gen-web-manual.rb:8
ClassAlgorithmBase
src/scene_battle.h:42
ClassAlgorithmBase
src/game_battlealgorithm.h:82
ClassAlgorithmBase
src/enemyai.h:30
ClassAlgorithmBase
src/game_battler.h:42
ClassAlgorithmBase
src/autobattle.h:30
EnumAlignment
TextDraw alignment options. */
src/text.h:34
EnumAlphaType
src/pixel_format.h:31
ClassAlsaMidiOutDevice
* Plays MIDI through ALSA */
src/platform/linux/midiout_device_alsa.h:28
ClassAnalogInput
* Primary and Secondary range from -1.0 to +1.0 * ^ -1 * | * -1 <-----> 1 * | * v 1 * Trigger range from 0.0 (neut
src/input_source.h:51
EnumAnimation
src/window_help.h:33
EnumAnimationState
src/sprite_actor.h:35
ClassApkFilesystem
* A virtual filesystem for accessing the APK content of the current Android executable */
src/platform/android/filesystem_apk.h:29
EnumArch
tests/doctest.h:2940
ClassArgs
src/directory_tree.h:61
ClassAssetUtils
builds/android/app/src/main/java/org/easyrpg/player/player/AssetUtils.java:43
ClassAsyncArgs
src/game_ineluki.h:240
ClassAsyncOp
src/game_message.h:31
EnumAsyncState
src/async_handler.h:111
ClassAttackOnly
* An autobattle algorithm which only does physical attacks. */
src/autobattle.h:85
ClassAttributeEffect
src/game_battlealgorithm.h:73
ClassAudioDecoder
* The AudioDecoder class provides an abstraction over the decoding of * common audio formats. * Create will instantiate a proper audio decoder and c
src/audio_decoder.h:30
ClassAudioDecoderBase
* The AudioDecoder class provides an abstraction over the decoding of * common audio formats. * This is the base class containing shared logic. * S
src/audio_decoder_base.h:37
ClassAudioDecoderMidi
src/audio_midi.h:21
ClassAudioDecoderMidi
* Manages sequencing MIDI files and emitting MIDI events */
src/audio_decoder_midi.h:29
ClassAudioInterface
* Base Audio class. */
src/audio.h:31
ClassAudioInterface
src/baseui.h:37
ClassAudioInterface
src/platform/sdl/sdl2_ui.h:37
ClassAudioInterface
src/platform/sdl/sdl3_ui.h:37
ClassAudioInterface
src/platform/sdl/sdl_ui.h:35
ClassAudioResampler
* Audio resampler powered by Libspeexdsp or Libsamplerate * Wraps another decoder and provides resampling. */
src/audio_resampler.h:38
ClassAudioSeCache
src/audio_secache.h:31
ClassAudioSeData
* AudioSeData contains the decoded sample of AudioSeCache. */
src/audio_secache.h:36
ClassAudioSeDecoder
* AudioSeDecoder operates on supplied AudioSeData and does format * conversions through the resamplers. */
src/audio_secache.h:51
ClassBackground
src/background.h:28
ClassBaseActivity
This activity is used by the GameBrowser and the settings.
builds/android/app/src/main/java/org/easyrpg/player/BaseActivity.java:14
ClassBaseUi
* BaseUi base abstract class. */
src/baseui.h:43
EnumBattleActionReturn
src/scene_battle_rpg2k3.h:46
EnumBattleActionReturn
src/scene_battle_rpg2k.h:48
EnumBattleActionState
src/scene_battle_rpg2k3.h:61
EnumBattleActionState
src/scene_battle_rpg2k.h:55
ClassBattleAnimation
src/sprite_battler.h:25
ClassBattleAnimation
src/sprite_enemy.h:25
ClassBattleAnimation
src/sprite_actor.h:26
ClassBattleAnimation
src/battle_animation.h:35
ClassBattleAnimationBattle
For playing animations against a (group of) battlers in battle.
src/battle_animation.h:124
ClassBattleAnimationBattler
src/battle_animation.h:134
ClassBattleAnimationMap
For playing animations on the map.
src/battle_animation.h:108
ClassBattleArgs
src/scene_battle.h:53
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