| 332 | } |
| 333 | |
| 334 | void Game_BattleAlgorithm::AlgorithmBase::ApplyStateEffects() { |
| 335 | // Apply states |
| 336 | for (auto& se: states) { |
| 337 | ApplyStateEffect(se); |
| 338 | } |
| 339 | } |
| 340 | |
| 341 | int Game_BattleAlgorithm::AlgorithmBase::ApplyAttributeShiftEffect(AttributeEffect ae) { |
| 342 | auto* target = GetTarget(); |
no outgoing calls
no test coverage detected