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github.com/EasyRPG/Player
/ IsRunning
Method
IsRunning
src/game_interpreter.cpp:98–100 ·
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Is interpreter running.
Source
from the content-addressed store, hash-verified
96
97
// Is interpreter running.
98
bool Game_Interpreter::IsRunning() const {
99
return !_state.stack.empty();
100
}
101
102
// Setup.
103
void Game_Interpreter::Push(
Callers
15
Update
Method · 0.80
UpdateNextMovementAction
Method · 0.80
Update
Method · 0.80
UpdateAtb
Method · 0.80
vUpdate
Method · 0.80
CheckBattleEndAndScheduleEvents
Method · 0.80
UpdateForegroundEvents
Method · 0.80
Update
Method · 0.80
ProcessManiacSubEvents
Method · 0.80
vUpdate
Method · 0.80
CheckBattleEndAndScheduleEvents
Method · 0.80
CheckEventCollision
Method · 0.80
Calls
1
empty
Method · 0.45
Tested by
no test coverage detected