| 1139 | } |
| 1140 | |
| 1141 | bool Game_Character::IsContinuous() const { |
| 1142 | auto at = GetAnimationType(); |
| 1143 | return |
| 1144 | at == lcf::rpg::EventPage::AnimType_continuous || |
| 1145 | at == lcf::rpg::EventPage::AnimType_fixed_continuous; |
| 1146 | } |
| 1147 | |
| 1148 | bool Game_Character::IsSpinning() const { |
| 1149 | return GetAnimationType() == lcf::rpg::EventPage::AnimType_spin; |
no outgoing calls
no test coverage detected