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github.com/DanielChappuis/reactphysics3d
/ functions
Functions
2,534 in github.com/DanielChappuis/reactphysics3d
⨍
Functions
2,534
◇
Types & classes
532
Method
getJoint
Return a pointer to a given joint
include/reactphysics3d/components/SliderJointComponents.h:464
Method
getJoint
Return a pointer to a given joint
include/reactphysics3d/components/HingeJointComponents.h:419
Method
getJoint
Return a pointer to a given joint
include/reactphysics3d/components/BallAndSocketJointComponents.h:252
Method
getLevelName
Return the name of a level
include/reactphysics3d/utils/Logger.h:69
Method
getLinearDamping
Return the linear damping factor of an entity
include/reactphysics3d/components/RigidBodyComponents.h:520
Method
getListHead
include/reactphysics3d/containers/LinkedList.h:100
Method
getLocalBounds
Return the local bounds of the shape in x, y and z directions This method is used to compute the AABB of the box * @return The AABB of the shape */
src/collision/shapes/CapsuleShape.cpp:90
Method
getLocalBounds
Return the local bounds of the shape in x, y and z directions. This method is used to compute the AABB of the box * @param min The minimum bounds of t
src/collision/shapes/ConcaveMeshShape.cpp:276
Method
getLocalBounds
Return the local bounds of the shape in x, y and z directions. * @return The AABB with the min/max bounds of the shape */
src/collision/shapes/HeightFieldShape.cpp:50
Method
getLocalBounds
Return the local bounds of the shape in x, y and z directions * @return The AABB with the min/max bounds */
src/collision/shapes/ConvexMeshShape.cpp:208
Method
getLocalBounds
Return the local bounds of the shape in x, y and z directions. * @return The AABB with the min/max bounds of the shape */
include/reactphysics3d/collision/shapes/TriangleShape.h:208
Method
getLocalBounds
Return the local bounds of the shape in x, y and z directions. This method is used to compute the AABB of the box * @return The AABB with the min/max
include/reactphysics3d/collision/shapes/SphereShape.h:160
Method
getLocalInertiaTensor
Return the local inertia tensor of the capsule * @param mass Mass to use to compute the inertia tensor of the collision shape */
src/collision/shapes/CapsuleShape.cpp:51
Method
getLocalInertiaTensor
Return the local inertia tensor of the mesh The local inertia tensor of the convex mesh is approximated using the inertia tensor of its bounding box.
include/reactphysics3d/collision/ConvexMesh.h:200
Method
getLocalInertiaTensor
Return the local inertia tensor of the triangle shape * @param mass Mass to use to compute the inertia tensor of the collision shape * @return A vect
include/reactphysics3d/collision/shapes/TriangleShape.h:227
Method
getLocalInertiaTensor
Return the local inertia tensor of the sphere * @param mass Mass to use to compute the inertia tensor of the collision shape */
include/reactphysics3d/collision/shapes/SphereShape.h:170
Method
getLocalInertiaTensor
Return the local inertia tensor of the shape * @param mass Mass to use to compute the inertia tensor of the collision shape */
include/reactphysics3d/collision/shapes/ConcaveShape.h:168
Method
getLocalInertiaTensor
Return the local inertia tensor of the collision shape. The local inertia tensor of the convex mesh is approximated using the inertia tensor of its bo
include/reactphysics3d/collision/shapes/ConvexMeshShape.h:175
Method
getLocalPoint
Return the body local-space coordinates of a point given in the world-space coordinates * @param worldPoint A point in world-space coordinates * @retu
src/body/Body.cpp:452
Method
getLocalSupportPointWithoutMargin
Return a local support point in a given direction without the object margin
include/reactphysics3d/collision/shapes/TriangleShape.h:199
Method
getLocalSupportPointWithoutMargin
Return a local support point in a given direction without the object margin
include/reactphysics3d/collision/shapes/BoxShape.h:167
Method
getLocalSupportPointWithoutMargin
Return a local support point in a given direction without the object margin
include/reactphysics3d/collision/shapes/SphereShape.h:149
Method
getLocalSupportPointWithoutMargin
Return a local support point in a given direction without the object margin. A capsule is the convex hull of two spheres S1 and S2. The support point
include/reactphysics3d/collision/shapes/CapsuleShape.h:191
Method
getLocalTime
Return the current date and time
include/reactphysics3d/utils/DefaultLogger.h:86
Method
getLocalVector
Return the body local-space coordinates of a vector given in the world-space coordinates * @param worldVector A vector in world-space coordinates * @r
src/body/Body.cpp:461
Method
getLogger
Return the current logger * @return A pointer to the current logger */
include/reactphysics3d/engine/PhysicsCommon.h:271
Method
getLowerLimit
Return the Lower limit (minimum allowed rotation angle in radian)
include/reactphysics3d/components/SliderJointComponents.h:844
Method
getMass
Return the mass of an entity
include/reactphysics3d/components/RigidBodyComponents.h:536
Method
getMassInverse
Return the inverse mass of an entity
include/reactphysics3d/components/RigidBodyComponents.h:544
Method
getMaxAngleLimit
Return the maximum angle limit * @return The maximum limit angle of the joint (in radian) */
src/constraint/HingeJoint.cpp:226
Method
getMaxAxis
Return the axis with the maximal value
include/reactphysics3d/mathematics/Vector3.h:240
Method
getMaxMotorForce
Return the maximum motor torque (in Newtons) that can be applied to reach to desired motor speed
include/reactphysics3d/components/SliderJointComponents.h:914
Method
getMaxMotorTorque
Return the maximum motor torque (in Newtons) that can be applied to reach to desired motor speed
include/reactphysics3d/components/HingeJointComponents.h:885
Method
getMaxTranslationLimit
Return the maximum translation limit * @return The maximum translation limit of the joint (in meters) */
src/constraint/SliderJoint.cpp:293
Method
getMinAngleLimit
Return the minimum angle limit * @return The minimum limit angle of the joint (in radian) */
src/constraint/HingeJoint.cpp:218
Method
getMinAxis
Return the axis with the minimal value
include/reactphysics3d/mathematics/Vector3.h:235
Method
getMinTranslationLimit
Return the minimum translation limit * @return The minimum translation limit of the joint (in meters) */
src/constraint/SliderJoint.cpp:269
Method
getMotorForce
Return the intensity of the current force applied for the joint motor * @param timeStep Time step (in seconds) * @return The current force of the joi
src/constraint/SliderJoint.cpp:244
Method
getMotorSpeed
Return the motor speed (in rad/s)
include/reactphysics3d/components/SliderJointComponents.h:900
Method
getMotorSpeed
Return the motor speed (in rad/s)
include/reactphysics3d/components/HingeJointComponents.h:871
Method
getMotorTorque
Return the intensity of the current torque applied for the joint motor * @param timeStep The current time step (in seconds) * @return The intensity o
src/constraint/HingeJoint.cpp:251
Method
getNbBodies
Return the number of bodies in the island
include/reactphysics3d/engine/Island.h:121
Method
getNbContactManifolds
Return the number of contact manifolds in the island
include/reactphysics3d/engine/Island.h:126
Method
getNbFaces
Return the number of faces * @return The number of faces in the polyhedron */
include/reactphysics3d/utils/quickhull/QHHalfEdgeStructure.h:359
Method
getNbFaces
Return the number of faces * @return The number of faces in the array */
include/reactphysics3d/collision/PolygonVertexArray.h:179
Method
getNbFaces
Return the number of faces * @return The number of faces in the polyhedron */
include/reactphysics3d/collision/HalfEdgeStructure.h:158
Method
getNbFaces
Return the number of faces of the polyhedron
include/reactphysics3d/collision/shapes/TriangleShape.h:237
Method
getNbFaces
Return the number of faces of the polyhedron
include/reactphysics3d/collision/shapes/BoxShape.h:182
Method
getNbFaces
Return the number of faces of the mesh
include/reactphysics3d/collision/shapes/ConvexMeshShape.h:180
Method
getNbFailedTests
Return the number of failed tests
test/TestSuite.cpp:51
Method
getNbFailedTests
Return the number of failed tests
test/Test.h:140
Method
getNbFrames
Return the number of frames
include/reactphysics3d/utils/Profiler.h:483
Method
getNbHalfEdges
Return the number of edges * @return The number of edges in the polyhedron */
include/reactphysics3d/utils/quickhull/QHHalfEdgeStructure.h:367
Method
getNbHalfEdges
Return the number of edges * @return The number of edges in the polyhedron */
include/reactphysics3d/collision/HalfEdgeStructure.h:166
Method
getNbHalfEdges
Return the number of half-edges of the polyhedron
include/reactphysics3d/collision/shapes/TriangleShape.h:271
Method
getNbHalfEdges
Return the number of half-edges of the mesh
include/reactphysics3d/collision/shapes/ConvexMeshShape.h:202
Method
getNbPassedTests
Return the number of passed tests
test/TestSuite.cpp:38
Method
getNbPassedTests
Return the number of passed tests
test/Test.h:135
Method
getNbTriangles
Return the number of triangles * @return The number of triangles in the array of triangles to draw */
include/reactphysics3d/utils/DebugRenderer.h:302
Method
getNbTriangles
Return the number of triangles * @return The number of triangles in the array */
include/reactphysics3d/collision/TriangleVertexArray.h:208
Method
getNbTriangles
Return the number of triangles faces of the mesh
include/reactphysics3d/collision/TriangleMesh.h:150
Method
getNbVertices
Return the number of vertices * @return The number of vertices in the polyhedron */
include/reactphysics3d/utils/quickhull/QHHalfEdgeStructure.h:375
Method
getNbVertices
Return the number of vertices * @return The number of vertices in the array */
include/reactphysics3d/collision/VertexArray.h:102
Method
getNbVertices
Return the number of vertices * @return The number of vertices in the array */
include/reactphysics3d/collision/PolygonVertexArray.h:171
Method
getNbVertices
Return the number of vertices * @return The number of vertices in the polyhedron */
include/reactphysics3d/collision/HalfEdgeStructure.h:174
Method
getNbVertices
Return the number of vertices * @return The number of vertices in the mesh */
include/reactphysics3d/collision/ConvexMesh.h:137
Method
getNbVertices
Return the number of vertices * @return The number of vertices in the array */
include/reactphysics3d/collision/TriangleVertexArray.h:200
Method
getNbVertices
Return the number of vertices in the mesh
include/reactphysics3d/collision/TriangleMesh.h:145
Method
getNbVertices
Return the number of vertices of the polyhedron
include/reactphysics3d/collision/shapes/TriangleShape.h:242
Method
getNbVertices
Return the number of vertices of the polyhedron
include/reactphysics3d/collision/shapes/BoxShape.h:187
Method
getNbVertices
Return the number of vertices of the mesh
include/reactphysics3d/collision/shapes/ConvexMeshShape.h:191
Method
getNearClippingPlane
Get the near clipping plane
testbed/opengl-framework/src/Camera.h:160
Method
getOneUnitOrthogonalVector
Return one unit orthogonal vector of the current vector
src/mathematics/Vector3.cpp:46
Method
getOutputStream
Return the output stream
test/TestSuite.h:115
Method
getOverlappingPair
Return a given overlapping pair of bodies Note that the returned OverlapPair object is only valid during the call of the CollisionCallback::onOverlap(
include/reactphysics3d/collision/OverlapCallback.h:196
Method
getPenetrationDepth
Return the penetration depth between the two bodies in contact * @return The penetration depth (larger than zero) */
include/reactphysics3d/collision/CollisionCallback.h:315
Method
getPositionCorrectionTechnique
Return the position correction technique of a joint
include/reactphysics3d/components/JointComponents.h:192
Method
getProfiler
Return a pointer to the profiler * @return A pointer to the profiler */
include/reactphysics3d/engine/PhysicsWorld.h:573
Method
getProgramObjectId
Return the shader object program ID
testbed/opengl-framework/src/Shader.h:319
Method
getRadius
Get the radius of the capsule * @return The radius of the capsule shape (in meters) */
include/reactphysics3d/collision/shapes/CapsuleShape.h:129
Method
getRaycastTestType
Return the raycast test type (front, back, front-back)
include/reactphysics3d/collision/shapes/TriangleShape.h:276
Method
getReactionForce
Return the force (in Newtons) on body 2 required to satisfy the joint constraint in world-space * @return The current force (in Newtons) applied on bo
src/constraint/BallAndSocketJoint.cpp:143
Method
getReactionForce
Return the force (in Newtons) on body 2 required to satisfy the joint constraint in world-space * @return The current force (in Newtons) applied on bo
src/constraint/SliderJoint.cpp:301
Method
getReactionForce
Return the force (in Newtons) on body 2 required to satisfy the joint constraint in world-space * @return The current force (in Newtons) applied on bo
src/constraint/FixedJoint.cpp:78
Method
getReactionTorque
Return the torque (in Newtons * meters) on body 2 required to satisfy the joint constraint in world-space * @return The current torque (in Newtons * m
src/constraint/BallAndSocketJoint.cpp:152
Method
getReactionTorque
Return the torque (in Newtons * meters) on body 2 required to satisfy the joint constraint in world-space * @return The current torque (in Newtons * m
src/constraint/SliderJoint.cpp:323
Method
getReactionTorque
Return the torque (in Newtons * meters) on body 2 required to satisfy the joint constraint in world-space * @return The current torque (in Newtons * m
src/constraint/HingeJoint.cpp:285
Method
getReactionTorque
Return the torque (in Newtons * meters) on body 2 required to satisfy the joint constraint in world-space * @return The current torque (in Newtons * m
src/constraint/FixedJoint.cpp:87
Method
getRigidBody
Return a pointer to a body rigid
include/reactphysics3d/components/RigidBodyComponents.h:400
Method
getRow
Return a row
include/reactphysics3d/mathematics/Matrix3x3.h:196
Method
getSceneRadius
Get the radius of the scene the camera should capture
testbed/opengl-framework/src/Camera.h:129
Method
getSimplex
Return the points of the simplex
src/collision/narrowphase/GJK/VoronoiSimplex.cpp:110
Method
getSizeBytes
Return the size in bytes of the type
include/reactphysics3d/utils/DefaultLogger.h:479
Method
getSizeInBytes
Return the number of bytes used by the collision shape
include/reactphysics3d/collision/shapes/HeightFieldShape.h:114
Method
getSizeInBytes
Return the number of bytes used by the collision shape
include/reactphysics3d/collision/shapes/TriangleShape.h:194
Method
getSizeInBytes
Return the number of bytes used by the collision shape
include/reactphysics3d/collision/shapes/BoxShape.h:162
Method
getSizeInBytes
Return the number of bytes used by the collision shape * @return The size (in bytes) of the sphere shape */
include/reactphysics3d/collision/shapes/SphereShape.h:144
Method
getSizeInBytes
Return the number of bytes used by the collision shape
include/reactphysics3d/collision/shapes/CapsuleShape.h:170
Method
getSizeInBytes
Return the number of bytes used by the collision shape
include/reactphysics3d/collision/shapes/ConcaveMeshShape.h:229
Method
getSizeInBytes
Return the number of bytes used by the collision shape
include/reactphysics3d/collision/shapes/ConvexMeshShape.h:147
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