Return the shader object program ID
| 317 | |
| 318 | // Return the shader object program ID |
| 319 | inline GLuint Shader::getProgramObjectId() const { |
| 320 | return mProgramObjectID; |
| 321 | } |
| 322 | |
| 323 | // Return true if the needed OpenGL extensions are available for shaders |
| 324 | inline bool Shader::checkOpenGLExtensions() { |
nothing calls this directly
no outgoing calls
no test coverage detected