Get the radius of the scene the camera should capture
| 127 | |
| 128 | // Get the radius of the scene the camera should capture |
| 129 | inline float Camera::getSceneRadius() const { |
| 130 | return mSceneRadius; |
| 131 | } |
| 132 | |
| 133 | // Set the radius of the scene the camera should capture |
| 134 | // This will update the clipping planes accordingly |
nothing calls this directly
no outgoing calls
no test coverage detected