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github.com/DanielChappuis/reactphysics3d
/ functions
Functions
2,534 in github.com/DanielChappuis/reactphysics3d
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Functions
2,534
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Types & classes
532
Method
fromEulerAngles
Return a quaternion constructed from Euler angles (in radians)
src/mathematics/Quaternion.cpp:36
Method
generateCSS
include/reactphysics3d/utils/DefaultLogger.h:220
Method
generateGraphicsMesh
Generate the graphics mesh to render the height field
testbed/common/HeightField.cpp:184
Method
generateHeightField
Compute the heights of the height field
testbed/common/HeightField.cpp:150
Method
getAABB
Compute and return the AABB of the body by merging all colliders AABBs * @return The axis-aligned bounding box (AABB) of the body in world-space coord
src/body/Body.cpp:362
Method
getAbsoluteMatrix
Return the matrix with absolute values
include/reactphysics3d/mathematics/Matrix3x3.h:256
Method
getAbsoluteVector
Return the corresponding absolute value vector
include/reactphysics3d/mathematics/Vector3.h:230
Method
getAngle
Return the current hinge angle * @return The current hinge angle (in radians) in the range [-pi; pi] */
src/constraint/HingeJoint.cpp:259
Method
getAngularDamping
Return the angular damping factor of an entity
include/reactphysics3d/components/RigidBodyComponents.h:528
Method
getBLowerLimit
Return the bias of the lower limit constraint
include/reactphysics3d/components/SliderJointComponents.h:788
Method
getBLowerLimit
Return the bias of the lower limit constraint
include/reactphysics3d/components/HingeJointComponents.h:759
Method
getBUpperLimit
Return the bias of the upper limit constraint
include/reactphysics3d/components/SliderJointComponents.h:802
Method
getBUpperLimit
Return the bias of the upper limit constraint
include/reactphysics3d/components/HingeJointComponents.h:773
Method
getBodies
Return a pointer to the array of bodies
include/reactphysics3d/engine/Island.h:131
Method
getBody
Return the body entity of a given collider
include/reactphysics3d/components/ColliderComponents.h:246
Method
getBody
Return a pointer to a body
include/reactphysics3d/components/BodyComponents.h:162
Method
getBody1
Return a pointer to the first body in contact
src/collision/OverlapCallback.cpp:50
Method
getBody1
Return a pointer to the first body in contact
src/collision/CollisionCallback.cpp:49
Method
getBody2
Return a pointer to the second body in contact
src/collision/OverlapCallback.cpp:55
Method
getBody2
Return a pointer to the second body in contact
src/collision/CollisionCallback.cpp:54
Method
getCategoryName
Return the name of a category
include/reactphysics3d/utils/Logger.h:54
Method
getCentroid
Return the centroid of the box
include/reactphysics3d/collision/shapes/TriangleShape.h:266
Method
getCentroid
Return the centroid of the mesh
include/reactphysics3d/collision/shapes/ConvexMeshShape.h:225
Method
getCollideWithMaskBits
Return the collision bits mask * @return The bits mask that specifies with which collision category this shape will collide */
src/collision/Collider.cpp:206
Method
getCollideWithMaskBits
Return the "collide with" mask bits of a given collider
include/reactphysics3d/components/ColliderComponents.h:310
Method
getCollider
Return a pointer to a given collider
include/reactphysics3d/components/ColliderComponents.h:254
Method
getCollider
Return the collider
testbed/common/Sphere.h:103
Method
getCollider
Return the collider
testbed/common/ConvexMesh.h:112
Method
getCollider
Return the collider
testbed/common/ConcaveMesh.h:102
Method
getCollider
Return the collider
testbed/common/HeightField.h:115
Method
getCollider
Return the collider
testbed/common/Capsule.h:106
Method
getCollider1
Return a pointer to the first collider in contact (in body 1)
src/collision/CollisionCallback.cpp:59
Method
getCollider2
Return a pointer to the second collider in contact (in body 1)
src/collision/CollisionCallback.cpp:64
Method
getColliderForBroadPhaseId
Return the collider corresponding to the broad-phase node id in parameter
include/reactphysics3d/systems/BroadPhaseSystem.h:227
Method
getCollisionCategoryBits
Return the collision category bits of a given collider
include/reactphysics3d/components/ColliderComponents.h:302
Method
getCollisionKeyPair
test/tests/collision/TestWorldQueries.h:146
Method
getCollisionShape
Return a pointer to the collision shape of a collider
include/reactphysics3d/components/ColliderComponents.h:278
Method
getColorsPointer
Return a pointer to the colors data
testbed/opengl-framework/src/Mesh.h:380
Method
getColumn
Return a column
include/reactphysics3d/mathematics/Matrix2x2.h:180
Method
getColumn
Return a column
include/reactphysics3d/mathematics/Matrix3x3.h:190
Method
getConeHalfAngle
Return the current cone angle in radians (in [0, pi]) * @return The current half-angle (in radians) of the joint with respect to the cone-limit axis
src/constraint/BallAndSocketJoint.cpp:111
Method
getConeLimitHalfAngle
Return the cone limit half angle
include/reactphysics3d/components/BallAndSocketJointComponents.h:420
Method
getConeLimitImpulse
Return the cone limit impulse
include/reactphysics3d/components/BallAndSocketJointComponents.h:406
Method
getContactManifolds
Return a pointer to the array of contact manifolds
include/reactphysics3d/engine/Island.h:136
Method
getContactNormalLength
Return the length of contact normal * @return The length of the contact normal to display */
include/reactphysics3d/utils/DebugRenderer.h:367
Method
getContactPointSphereRadius
Get the contact point sphere radius * @return The radius of the sphere used to display a contact point */
include/reactphysics3d/utils/DebugRenderer.h:349
Method
getCurrentParentNbTotalCalls
Return the total number of calls of the current parent node
include/reactphysics3d/utils/Profiler.h:438
Method
getDeterminant
Return the determinant of the matrix
include/reactphysics3d/mathematics/Matrix3x3.h:211
Method
getElapsedTimeSinceStart
Return the elasped time since the start/reset of the profiling
include/reactphysics3d/utils/Profiler.h:488
Method
getEntity
Return the corresponding entity of the collider * @return The entity of the collider */
include/reactphysics3d/collision/Collider.h:200
Method
getEntity
Return the entity id of the joint * @return The entity of the joint */
include/reactphysics3d/constraint/Joint.h:166
Method
getEventType
Return the corresponding type of event for this contact pair
src/collision/CollisionCallback.cpp:69
Method
getFaceNormal
Return the normal vector of a given face of the polyhedron
include/reactphysics3d/collision/shapes/TriangleShape.h:259
Method
getFaceNormal
Return the normal vector of a given face of the mesh
include/reactphysics3d/collision/shapes/ConvexMeshShape.h:219
Method
getFarClippingPlane
Get the far clipping plane
testbed/opengl-framework/src/Camera.h:165
Method
getFormatter
Return the corresponding formatter
src/utils/DefaultLogger.cpp:54
Method
getFormatter
Return the corresponding format
testbed/src/TestbedLogger.cpp:79
Method
getFrictionCoefficient
Return the friction coefficient * @return Friction coefficient (positive value) */
include/reactphysics3d/engine/Material.h:120
Method
getHalfEdges
Return a pointer to the first half-edge in the linked-list of half-edges
include/reactphysics3d/utils/quickhull/QHHalfEdgeStructure.h:385
Method
getHasCollisionShapeChangedSize
Return true if the size of collision shape of the collider has been changed by the user
include/reactphysics3d/components/ColliderComponents.h:358
Method
getHeader
Return the header to write at the beginning of the stream
include/reactphysics3d/utils/DefaultLogger.h:126
Method
getHeader
Return the header to write at the beginning of the stream
include/reactphysics3d/utils/DefaultLogger.h:184
Method
getHeight
Return the height of the capsule * @return The height of the capsule shape (in meters) */
include/reactphysics3d/collision/shapes/CapsuleShape.h:151
Method
getHeight
Get the height
testbed/opengl-framework/src/Texture2D.h:138
Method
getImpulseLowerLimit
Return the accumulated impulse for the lower limit constraint
include/reactphysics3d/components/SliderJointComponents.h:716
Method
getImpulseLowerLimit
Return the accumulated impulse for the lower limit constraint
include/reactphysics3d/components/HingeJointComponents.h:687
Method
getImpulseMotor
Return the accumulated impulse for the motor constraint;
include/reactphysics3d/components/SliderJointComponents.h:746
Method
getImpulseUpperLimit
Return the accumulated impulse for the upper limit constraint
include/reactphysics3d/components/SliderJointComponents.h:731
Method
getImpulseUpperLimit
Return the accumulated impulse for the upper limit constraint
include/reactphysics3d/components/HingeJointComponents.h:702
Method
getIndexDataType
Return the index data type * @return The data type of the face indices in the array */
include/reactphysics3d/collision/TriangleVertexArray.h:192
Method
getIndicesStart
Return the pointer to the start of the indices array * @return A pointer to the start of the face indices data in the array */
include/reactphysics3d/collision/TriangleVertexArray.h:256
Method
getIndicesStride
Return the indices stride (number of bytes) * @return The number of bytes separating two consecutive face indices in the array */
include/reactphysics3d/collision/TriangleVertexArray.h:232
Method
getInitZoom
Return the initial zoom factor
testbed/src/Scene.h:331
Method
getInverse
Return the inverse matrix
src/mathematics/Matrix2x2.cpp:32
Method
getInverse
Return the inverse matrix
include/reactphysics3d/mathematics/Matrix3x3.h:244
Method
getInverse
Return the inverse of the quaternion (RP3D_FORCE_INLINE)
include/reactphysics3d/mathematics/Quaternion.h:283
Method
getInverse
Return the inverse of the transform
include/reactphysics3d/mathematics/Transform.h:162
Method
getInverse
Return the inversed matrix
testbed/opengl-framework/src/maths/Matrix4.h:246
Method
getInverseMassMatrixConeLimit
Return the inverse mass matrix cone limit
include/reactphysics3d/components/BallAndSocketJointComponents.h:434
Method
getInverseMassMatrixLimit
Return the inverse of mass matrix K=JM^-1J^t for the limits (1x1 matrix)
include/reactphysics3d/components/SliderJointComponents.h:760
Method
getInverseMassMatrixLimitMotor
Return the inverse of mass matrix K=JM^-1J^t for the limits and motor constraints (1x1 matrix)
include/reactphysics3d/components/HingeJointComponents.h:731
Method
getInverseMassMatrixMotor
Return the inverse of mass matrix K=JM^-1J^t for the motor
include/reactphysics3d/components/SliderJointComponents.h:774
Method
getInverseMassMatrixMotor
Return the inverse of mass matrix K=JM^-1J^t for the motor
include/reactphysics3d/components/HingeJointComponents.h:745
Method
getIsActive
Return true if the body is active
include/reactphysics3d/components/BodyComponents.h:178
Method
getIsAlreadyInIsland
Return true if the entity is already in an island
include/reactphysics3d/components/RigidBodyComponents.h:784
Method
getIsAlreadyInIsland
Return true if the joint has already been added into an island during island creation
include/reactphysics3d/components/JointComponents.h:216
Method
getIsDebugItemDisplayed
Return whether a debug item is displayed or not * @param item A debug item * @return True if the given debug item is being displayed and false other
include/reactphysics3d/utils/DebugRenderer.h:327
Method
getIsLimitEnabled
Return true if the joint limits are enabled
include/reactphysics3d/components/SliderJointComponents.h:816
Method
getIsLowerLimitViolated
Return true if the lower limit is violated
include/reactphysics3d/components/SliderJointComponents.h:872
Method
getIsLowerLimitViolated
Return true if the lower limit is violated
include/reactphysics3d/components/HingeJointComponents.h:843
Method
getIsMotorEnabled
Return true if the motor of the joint in enabled
include/reactphysics3d/components/SliderJointComponents.h:830
Method
getIsShadowMappingEnabled
Return true if the shadow mapping is enabled
testbed/src/Scene.h:351
Method
getIsSimulationCollider
Return true if a collider is a simulation collider
include/reactphysics3d/components/ColliderComponents.h:391
Method
getIsTrigger
Return true if a collider is a trigger
include/reactphysics3d/components/ColliderComponents.h:375
Method
getIsUpperLimitViolated
Return true if the upper limit is violated
include/reactphysics3d/components/SliderJointComponents.h:886
Method
getIsUpperLimitViolated
Return true if the upper limit is violated
include/reactphysics3d/components/HingeJointComponents.h:857
Method
getIsWireframeEnabled
Return true if wireframe rendering is enabled
testbed/src/Scene.h:391
Method
getIsWorldQueryCollider
Return true if a collider is a world query collider
include/reactphysics3d/components/ColliderComponents.h:407
Method
getIterator
Return an iterator over the profiler tree starting at the root
include/reactphysics3d/utils/Profiler.h:498
Method
getJoint
Return a pointer to a given joint
include/reactphysics3d/components/FixedJointComponents.h:227
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