Return the inverse of the transform
| 160 | |
| 161 | // Return the inverse of the transform |
| 162 | RP3D_FORCE_INLINE Transform Transform::getInverse() const { |
| 163 | const Quaternion& invQuaternion = mOrientation.getInverse(); |
| 164 | return Transform(invQuaternion * (-mPosition), invQuaternion); |
| 165 | } |
| 166 | |
| 167 | // Return an interpolated transform |
| 168 | RP3D_FORCE_INLINE Transform Transform::interpolateTransforms(const Transform& oldTransform, |