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/ functions
Functions
3,245 in github.com/OpenApoc/OpenApoc
⨍
Functions
3,245
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Types & classes
1,463
↓ 6 callers
Function
randDamage050150
library/xorshift.h:168
↓ 6 callers
Method
seek
framework/fs/physfs_archiver_cue.cpp:629
↓ 6 callers
Function
serialize
game/state/gamestate_serialize.cpp:516
↓ 6 callers
Function
serializeOut
game/state/gamestate_serialize.cpp:143
↓ 6 callers
Method
setBodyState
game/state/battle/battleunit.cpp:5158
↓ 6 callers
Method
setGain
framework/sound/sdlraw_backend.cpp:401
↓ 6 callers
Method
showHelp
framework/configfile.cpp:460
↓ 6 callers
Method
unloadAmmo
game/state/shared/aequipment.cpp:396
↓ 5 callers
Method
addEquipmentByType
game/state/shared/agent.cpp:583
↓ 5 callers
Method
addExplosion
game/state/battle/battle.cpp:1176
↓ 5 callers
Method
blockSize
Get the "user data" block size
framework/fs/physfs_archiver_cue.cpp:503
↓ 5 callers
Method
calculateCentre
library/voxel.cpp:60
↓ 5 callers
Method
callHook
game/state/luagamestate.cpp:84
↓ 5 callers
Method
canAttackUnit
game/state/battle/battleunit.cpp:951
↓ 5 callers
Method
canPurchaseFrom
game/state/shared/organisation.cpp:69
↓ 5 callers
Method
crash
game/state/city/vehicle.cpp:1882
↓ 5 callers
Function
deserialize
game/state/gamestate_serialize.cpp:531
↓ 5 callers
Function
enumerateMods
tools/launcher/launcherwindow.cpp:21
↓ 5 callers
Function
extractDifficulty
tools/extractors/main.cpp:27
↓ 5 callers
Method
findSupport
game/state/city/scenery.cpp:111
↓ 5 callers
Method
flush
framework/render/gl20/ogl_2_0_renderer.cpp:911
↓ 5 callers
Method
getAccuracy
game/state/city/vehicle.cpp:3453
↓ 5 callers
Method
getArmor
game/state/city/vehicle.cpp:3447
↓ 5 callers
Method
getDisplaySpeedValue
game/state/rules/agenttype.h:84
↓ 5 callers
Method
getDisplayStaminaValue
game/state/rules/agenttype.h:88
↓ 5 callers
Method
getEquipmentAt
game/state/city/vehicle.cpp:3771
↓ 5 callers
Method
getFireCost
game/state/shared/aequipment.cpp:259
↓ 5 callers
Method
getFontHeight
framework/font.cpp:58
↓ 5 callers
Function
getGameStateFromLua
game/state/luagamestate_support.cpp:13
↓ 5 callers
Method
getGovernment
game/state/gamestate.cpp:132
↓ 5 callers
Method
getId
game/state/city/scenery.cpp:1141
↓ 5 callers
Method
getImagePack
game/state/shared/agent.cpp:1351
↓ 5 callers
Method
getLongDateString
game/state/gametime.cpp:65
↓ 5 callers
Method
getMinutes
game/state/gametime.cpp:186
↓ 5 callers
Method
getMonthDay
game/state/gametime.cpp:179
↓ 5 callers
Method
getMovementSpeed
game/state/rules/agenttype.h:83
↓ 5 callers
Method
getName
game/state/city/vehiclemission.cpp:3115
↓ 5 callers
Method
getPickupCost
game/state/battle/battleunit.cpp:1331
↓ 5 callers
Method
getPosition
game/state/battle/battleitem.h:31
↓ 5 callers
Method
getReactionValue
game/state/shared/agent.cpp:244
↓ 5 callers
Method
getSpeed
game/state/city/vehicle.cpp:3305
↓ 5 callers
Method
getState
forms/tristatebox.cpp:135
↓ 5 callers
Method
getTilePosition
game/state/city/scenery.cpp:1137
↓ 5 callers
Method
isAttacking
game/state/battle/battleunit.cpp:1424
↓ 5 callers
Method
isEmpty
framework/stagestack.cpp:60
↓ 5 callers
Method
isFinished
game/state/city/agentmission.cpp:336
↓ 5 callers
Method
isFocused
forms/control.cpp:33
↓ 5 callers
Method
isVisible
forms/control.h:118
↓ 5 callers
Function
makeUpChrysalisAnimationEntry
tools/extractors/extract_unit_animation_pack_chrysalis.cpp:13
↓ 5 callers
Method
needsReload
game/state/shared/aequipment.cpp:917
↓ 5 callers
Method
notifyAction
game/state/battle/battle.cpp:1883
↓ 5 callers
Function
pushToLua
game/state/luagamestate_support.cpp:28
↓ 5 callers
Function
pushToLua
framework/luaframework.cpp:45
↓ 5 callers
Function
remove
library/strings.cpp:68
↓ 5 callers
Method
reportExecuted
game/state/battle/ai/unitai.cpp:77
↓ 5 callers
Function
rotate
game/state/tilemap/pathfinding.cpp:116
↓ 5 callers
Method
sendAgentEvent
game/state/battle/battleunit.cpp:4068
↓ 5 callers
Function
serializeIn
game/state/gamestate_serialize.cpp:29
↓ 5 callers
Function
serializeOut
game/state/gamestate_serialize.h:410
↓ 5 callers
Method
setLocation
game/ui/components/agentassignment.cpp:180
↓ 5 callers
Method
setReserveShotMode
game/state/battle/battleunit.cpp:1244
↓ 5 callers
Method
setUniforms
framework/render/gl20/ogl_2_0_renderer.cpp:194
↓ 5 callers
Method
start
game/state/battle/battleunitmission.cpp:1764
↓ 5 callers
Function
test_rect_within
tests/test_rect.cpp:146
↓ 5 callers
Function
test_remove
tests/test_unicode.cpp:90
↓ 5 callers
Method
tileToScreenCoords
game/ui/tileview/tileview.h:85
↓ 5 callers
Method
toRGBImage
framework/image.cpp:32
↓ 4 callers
Method
addMessage
forms/ticker.cpp:98
↓ 4 callers
Method
assignTraining
game/state/shared/agent.cpp:380
↓ 4 callers
Method
begin
game/ui/base/transactionscreen.cpp:663
↓ 4 callers
Method
canTeleport
game/state/city/vehicle.cpp:3375
↓ 4 callers
Method
canTurbo
game/state/gamestate.cpp:941
↓ 4 callers
Method
cleanUpDeathNote
* Immediately remove all dead objects. */
game/state/gamestate.cpp:975
↓ 4 callers
Method
clearFlags
game/state/gametime.cpp:222
↓ 4 callers
Method
clearSelection
* Deselect all selected items. */
forms/multilistbox.cpp:500
↓ 4 callers
Method
decreasePendingInvestigatorCount
game/state/city/building.cpp:1042
↓ 4 callers
Method
delete_texture_object
These can be called from any thread - e.g. from the Image destructors
framework/render/gl20/ogl_2_0_renderer.cpp:1031
↓ 4 callers
Method
die
game/state/city/vehicle.cpp:1796
↓ 4 callers
Function
doesCellIntersectSomething
game/state/rules/battle/battlemap.cpp:401
↓ 4 callers
Method
drawFilledRect
framework/render/gles30_v2/ogles_3_0_renderer_v2.cpp:1513
↓ 4 callers
Method
enterDimensionGate
game/state/city/vehicle.cpp:1308
↓ 4 callers
Method
findFirstSlotByType
If type is null we look for any slot, if type is not null we look for slot that can fit the type
game/state/shared/agent.cpp:553
↓ 4 callers
Method
fire
game/state/city/vequipment.cpp:28
↓ 4 callers
Method
get
game/state/stateobject.h:187
↓ 4 callers
Method
get
game/state/rules/aequipmenttype.cpp:23
↓ 4 callers
Method
get
game/state/shared/agent.cpp:29
↓ 4 callers
Method
getActualSpeedValue
game/state/rules/agenttype.h:82
↓ 4 callers
Method
getAngularSpeed
game/state/city/vehicle.cpp:3310
↓ 4 callers
Method
getBioDelta
game/ui/general/transactioncontrol.cpp:713
↓ 4 callers
Method
getBodyStateChangeCost
game/state/battle/battleunit.cpp:1343
↓ 4 callers
Method
getCargoDelta
game/ui/general/transactioncontrol.cpp:708
↓ 4 callers
Method
getDataFileName
framework/fs/physfs_archiver_cue.cpp:312
↓ 4 callers
Function
getDownOffset
tools/extractors/extract_unit_animation_pack_multi.cpp:31
↓ 4 callers
Method
getLayer
game/state/tilemap/tilemap.cpp:210
↓ 4 callers
Method
getLongTimeString
game/state/gametime.cpp:37
↓ 4 callers
Method
getMuzzleLocation
game/state/city/vehicle.cpp:2023
↓ 4 callers
Method
getPalette
framework/font.cpp:87
↓ 4 callers
Method
getPosition
tests/test_tilemap.cpp:18
↓ 4 callers
Method
getProjectile
game/state/tilemap/tileobject_projectile.cpp:88
↓ 4 callers
Method
getRightStock
Get current right stock.
game/ui/general/transactioncontrol.h:89
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