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Functions3,245 in github.com/OpenApoc/OpenApoc

↓ 6 callersFunctionrandDamage050150
library/xorshift.h:168
↓ 6 callersMethodseek
framework/fs/physfs_archiver_cue.cpp:629
↓ 6 callersFunctionserialize
game/state/gamestate_serialize.cpp:516
↓ 6 callersFunctionserializeOut
game/state/gamestate_serialize.cpp:143
↓ 6 callersMethodsetBodyState
game/state/battle/battleunit.cpp:5158
↓ 6 callersMethodsetGain
framework/sound/sdlraw_backend.cpp:401
↓ 6 callersMethodshowHelp
framework/configfile.cpp:460
↓ 6 callersMethodunloadAmmo
game/state/shared/aequipment.cpp:396
↓ 5 callersMethodaddEquipmentByType
game/state/shared/agent.cpp:583
↓ 5 callersMethodaddExplosion
game/state/battle/battle.cpp:1176
↓ 5 callersMethodblockSize
Get the "user data" block size
framework/fs/physfs_archiver_cue.cpp:503
↓ 5 callersMethodcalculateCentre
library/voxel.cpp:60
↓ 5 callersMethodcallHook
game/state/luagamestate.cpp:84
↓ 5 callersMethodcanAttackUnit
game/state/battle/battleunit.cpp:951
↓ 5 callersMethodcanPurchaseFrom
game/state/shared/organisation.cpp:69
↓ 5 callersMethodcrash
game/state/city/vehicle.cpp:1882
↓ 5 callersFunctiondeserialize
game/state/gamestate_serialize.cpp:531
↓ 5 callersFunctionenumerateMods
tools/launcher/launcherwindow.cpp:21
↓ 5 callersFunctionextractDifficulty
tools/extractors/main.cpp:27
↓ 5 callersMethodfindSupport
game/state/city/scenery.cpp:111
↓ 5 callersMethodflush
framework/render/gl20/ogl_2_0_renderer.cpp:911
↓ 5 callersMethodgetAccuracy
game/state/city/vehicle.cpp:3453
↓ 5 callersMethodgetArmor
game/state/city/vehicle.cpp:3447
↓ 5 callersMethodgetDisplaySpeedValue
game/state/rules/agenttype.h:84
↓ 5 callersMethodgetDisplayStaminaValue
game/state/rules/agenttype.h:88
↓ 5 callersMethodgetEquipmentAt
game/state/city/vehicle.cpp:3771
↓ 5 callersMethodgetFireCost
game/state/shared/aequipment.cpp:259
↓ 5 callersMethodgetFontHeight
framework/font.cpp:58
↓ 5 callersFunctiongetGameStateFromLua
game/state/luagamestate_support.cpp:13
↓ 5 callersMethodgetGovernment
game/state/gamestate.cpp:132
↓ 5 callersMethodgetId
game/state/city/scenery.cpp:1141
↓ 5 callersMethodgetImagePack
game/state/shared/agent.cpp:1351
↓ 5 callersMethodgetLongDateString
game/state/gametime.cpp:65
↓ 5 callersMethodgetMinutes
game/state/gametime.cpp:186
↓ 5 callersMethodgetMonthDay
game/state/gametime.cpp:179
↓ 5 callersMethodgetMovementSpeed
game/state/rules/agenttype.h:83
↓ 5 callersMethodgetName
game/state/city/vehiclemission.cpp:3115
↓ 5 callersMethodgetPickupCost
game/state/battle/battleunit.cpp:1331
↓ 5 callersMethodgetPosition
game/state/battle/battleitem.h:31
↓ 5 callersMethodgetReactionValue
game/state/shared/agent.cpp:244
↓ 5 callersMethodgetSpeed
game/state/city/vehicle.cpp:3305
↓ 5 callersMethodgetState
forms/tristatebox.cpp:135
↓ 5 callersMethodgetTilePosition
game/state/city/scenery.cpp:1137
↓ 5 callersMethodisAttacking
game/state/battle/battleunit.cpp:1424
↓ 5 callersMethodisEmpty
framework/stagestack.cpp:60
↓ 5 callersMethodisFinished
game/state/city/agentmission.cpp:336
↓ 5 callersMethodisFocused
forms/control.cpp:33
↓ 5 callersMethodisVisible
forms/control.h:118
↓ 5 callersFunctionmakeUpChrysalisAnimationEntry
tools/extractors/extract_unit_animation_pack_chrysalis.cpp:13
↓ 5 callersMethodneedsReload
game/state/shared/aequipment.cpp:917
↓ 5 callersMethodnotifyAction
game/state/battle/battle.cpp:1883
↓ 5 callersFunctionpushToLua
game/state/luagamestate_support.cpp:28
↓ 5 callersFunctionpushToLua
framework/luaframework.cpp:45
↓ 5 callersFunctionremove
library/strings.cpp:68
↓ 5 callersMethodreportExecuted
game/state/battle/ai/unitai.cpp:77
↓ 5 callersFunctionrotate
game/state/tilemap/pathfinding.cpp:116
↓ 5 callersMethodsendAgentEvent
game/state/battle/battleunit.cpp:4068
↓ 5 callersFunctionserializeIn
game/state/gamestate_serialize.cpp:29
↓ 5 callersFunctionserializeOut
game/state/gamestate_serialize.h:410
↓ 5 callersMethodsetLocation
game/ui/components/agentassignment.cpp:180
↓ 5 callersMethodsetReserveShotMode
game/state/battle/battleunit.cpp:1244
↓ 5 callersMethodsetUniforms
framework/render/gl20/ogl_2_0_renderer.cpp:194
↓ 5 callersMethodstart
game/state/battle/battleunitmission.cpp:1764
↓ 5 callersFunctiontest_rect_within
tests/test_rect.cpp:146
↓ 5 callersFunctiontest_remove
tests/test_unicode.cpp:90
↓ 5 callersMethodtileToScreenCoords
game/ui/tileview/tileview.h:85
↓ 5 callersMethodtoRGBImage
framework/image.cpp:32
↓ 4 callersMethodaddMessage
forms/ticker.cpp:98
↓ 4 callersMethodassignTraining
game/state/shared/agent.cpp:380
↓ 4 callersMethodbegin
game/ui/base/transactionscreen.cpp:663
↓ 4 callersMethodcanTeleport
game/state/city/vehicle.cpp:3375
↓ 4 callersMethodcanTurbo
game/state/gamestate.cpp:941
↓ 4 callersMethodcleanUpDeathNote
* Immediately remove all dead objects. */
game/state/gamestate.cpp:975
↓ 4 callersMethodclearFlags
game/state/gametime.cpp:222
↓ 4 callersMethodclearSelection
* Deselect all selected items. */
forms/multilistbox.cpp:500
↓ 4 callersMethoddecreasePendingInvestigatorCount
game/state/city/building.cpp:1042
↓ 4 callersMethoddelete_texture_object
These can be called from any thread - e.g. from the Image destructors
framework/render/gl20/ogl_2_0_renderer.cpp:1031
↓ 4 callersMethoddie
game/state/city/vehicle.cpp:1796
↓ 4 callersFunctiondoesCellIntersectSomething
game/state/rules/battle/battlemap.cpp:401
↓ 4 callersMethoddrawFilledRect
framework/render/gles30_v2/ogles_3_0_renderer_v2.cpp:1513
↓ 4 callersMethodenterDimensionGate
game/state/city/vehicle.cpp:1308
↓ 4 callersMethodfindFirstSlotByType
If type is null we look for any slot, if type is not null we look for slot that can fit the type
game/state/shared/agent.cpp:553
↓ 4 callersMethodfire
game/state/city/vequipment.cpp:28
↓ 4 callersMethodget
game/state/stateobject.h:187
↓ 4 callersMethodget
game/state/rules/aequipmenttype.cpp:23
↓ 4 callersMethodget
game/state/shared/agent.cpp:29
↓ 4 callersMethodgetActualSpeedValue
game/state/rules/agenttype.h:82
↓ 4 callersMethodgetAngularSpeed
game/state/city/vehicle.cpp:3310
↓ 4 callersMethodgetBioDelta
game/ui/general/transactioncontrol.cpp:713
↓ 4 callersMethodgetBodyStateChangeCost
game/state/battle/battleunit.cpp:1343
↓ 4 callersMethodgetCargoDelta
game/ui/general/transactioncontrol.cpp:708
↓ 4 callersMethodgetDataFileName
framework/fs/physfs_archiver_cue.cpp:312
↓ 4 callersFunctiongetDownOffset
tools/extractors/extract_unit_animation_pack_multi.cpp:31
↓ 4 callersMethodgetLayer
game/state/tilemap/tilemap.cpp:210
↓ 4 callersMethodgetLongTimeString
game/state/gametime.cpp:37
↓ 4 callersMethodgetMuzzleLocation
game/state/city/vehicle.cpp:2023
↓ 4 callersMethodgetPalette
framework/font.cpp:87
↓ 4 callersMethodgetPosition
tests/test_tilemap.cpp:18
↓ 4 callersMethodgetProjectile
game/state/tilemap/tileobject_projectile.cpp:88
↓ 4 callersMethodgetRightStock
Get current right stock.
game/ui/general/transactioncontrol.h:89
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