| 378 | } |
| 379 | |
| 380 | void Agent::assignTraining(TrainingAssignment assignment) |
| 381 | { |
| 382 | if (type->role == AgentType::Role::Soldier && type->canTrain) |
| 383 | { |
| 384 | trainingAssignment = assignment; |
| 385 | } |
| 386 | } |
| 387 | |
| 388 | void Agent::hire(GameState &state, StateRef<Building> newHome) |
| 389 | { |