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github.com/OpenApoc/OpenApoc
/ functions
Functions
3,245 in github.com/OpenApoc/OpenApoc
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Functions
3,245
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Types & classes
1,463
↓ 4 callers
Method
getRoundsPerSecond
game/state/rules/aequipmenttype.cpp:130
↓ 4 callers
Method
getSection
framework/serialization/serialize.h:27
↓ 4 callers
Method
getShield
game/state/city/vehicle.cpp:3445
↓ 4 callers
Method
getSlotPositionFromScreenPosition
game/ui/components/equipscreen.cpp:20
↓ 4 callers
Method
initState
game/state/gamestate.cpp:136
↓ 4 callers
Method
isCloaked
game/state/city/vehicle.cpp:3354
↓ 4 callers
Method
isFiring
game/state/shared/aequipment.h:95
↓ 4 callers
Method
isFull
framework/render/gles30_v2/ogles_3_0_renderer_v2.cpp:451
↓ 4 callers
Function
isMapComplete
game/state/rules/battle/battlemap.cpp:418
↓ 4 callers
Method
isPointInsideControlBounds
forms/control.cpp:75
↓ 4 callers
Method
orderCancelPsi
game/ui/tileview/battleview.cpp:2907
↓ 4 callers
Method
placeItem
game/state/battle/battle.cpp:1241
↓ 4 callers
Method
play
tools/launcher/launcherwindow.cpp:350
↓ 4 callers
Method
purchase
game/state/shared/organisation.cpp:173
↓ 4 callers
Method
queueCollapse
game/state/city/scenery.cpp:32
↓ 4 callers
Method
queueVisionRefresh
game/state/battle/battle.cpp:1873
↓ 4 callers
Method
readule32
framework/physfs_fs.cpp:166
↓ 4 callers
Function
reduceAbsValue
game/state/city/vehicle.cpp:825
↓ 4 callers
Method
removeEquipment
game/state/shared/agent.cpp:775
↓ 4 callers
Method
resetGoal
game/state/battle/battleunit.cpp:717
↓ 4 callers
Method
save
framework/configfile.cpp:400
↓ 4 callers
Method
setFormData
game/ui/ufopaedia/ufopaediacategoryview.cpp:218
↓ 4 callers
Method
setHighlightedSlotType
game/ui/base/vequipscreen.cpp:536
↓ 4 callers
Method
setKneelingMode
game/state/battle/battleunit.cpp:5374
↓ 4 callers
Method
setMission
game/state/battle/battleunit.cpp:5748
↓ 4 callers
Method
setPosition
game/state/city/scenery.cpp:1147
↓ 4 callers
Method
setWeaponAimingMode
game/state/battle/battleunit.cpp:5376
↓ 4 callers
Method
spendTU
game/state/battle/battleunit.cpp:1298
↓ 4 callers
Method
startAttacking
game/state/battle/battleunit.cpp:830
↓ 4 callers
Method
stopAttackPsi
game/state/battle/battleunit.cpp:1201
↓ 4 callers
Function
test_gamestate_serialization
tests/test_serialize.cpp:52
↓ 4 callers
Function
test_insert
tests/test_unicode.cpp:103
↓ 4 callers
Method
think
game/state/battle/ai/unitai.cpp:93
↓ 4 callers
Method
transfer
game/state/shared/agent.cpp:396
↓ 4 callers
Method
updateBattlescapeParameters
game/state/tilemap/tile.cpp:347
↓ 4 callers
Method
updateTB
game/state/battle/battle.cpp:1703
↓ 4 callers
Method
updateVision
game/state/battle/battle.cpp:1423
↓ 4 callers
Function
xyToFacing
game/state/city/vehicle.cpp:45
↓ 4 callers
Method
zoomAt
game/ui/tileview/battleview.cpp:4704
↓ 3 callers
Method
BindFramebuffer
framework/render/gles30_v2/ogles_3_0_renderer_v2.cpp:721
↓ 3 callers
Function
CompileProgram
framework/render/gles30_v2/ogles_3_0_renderer_v2.cpp:70
↓ 3 callers
Function
CreateShader
framework/render/gles30_v2/ogles_3_0_renderer_v2.cpp:45
↓ 3 callers
Method
applyDamage
game/state/city/scenery.cpp:1210
↓ 3 callers
Method
applyDamage
game/state/city/vehicle.cpp:2508
↓ 3 callers
Method
applyPsiAttack
game/state/battle/battleunit.cpp:1122
↓ 3 callers
Method
begin
game/ui/general/mainmenu.cpp:32
↓ 3 callers
Method
begin
game/ui/base/recruitscreen.cpp:671
↓ 3 callers
Method
buildFacility
game/state/city/base.cpp:282
↓ 3 callers
Method
buildingPartChange
game/state/city/building.cpp:1014
↓ 3 callers
Method
calculateBounds
framework/image.cpp:128
↓ 3 callers
Function
calculateChecksum
framework/serialization/providers/providerwithchecksum.cpp:58
↓ 3 callers
Method
canBuildFacility
game/state/city/base.cpp:241
↓ 3 callers
Method
canProne
game/state/battle/battleunit.cpp:1517
↓ 3 callers
Method
checkMissionEnd
game/state/battle/battle.cpp:1982
↓ 3 callers
Function
check_slice
tests/test_voxel.cpp:22
↓ 3 callers
Method
clear
framework/render/gles30_v2/ogles_3_0_renderer_v2.cpp:1339
↓ 3 callers
Method
collapse
game/state/city/scenery.cpp:1420
↓ 3 callers
Method
copyTo
forms/form.cpp:46
↓ 3 callers
Method
delete_texture_object
These can be called from any thread - e.g. from the Image destructors
framework/render/gles30_v2/ogles_3_0_renderer_v2.cpp:1646
↓ 3 callers
Method
describe
framework/configfile.cpp:408
↓ 3 callers
Method
destroy
game/state/shared/agent.cpp:1444
↓ 3 callers
Method
destroy
game/state/battle/battleunit.cpp:140
↓ 3 callers
Function
doTwoSectorsIntersect
Checks whether two cubes intersect s1 = size of sector 1, x1, y1, z1 = coordinate of sector 1 s2 = size of sector 2, x2, y2, z2 = coordinate of sector
game/state/rules/battle/battlemap.cpp:383
↓ 3 callers
Method
enterVehicle
game/state/shared/agent.cpp:343
↓ 3 callers
Method
enumerateDirectory
framework/physfs_fs.cpp:299
↓ 3 callers
Method
equipDefaultEquipment
game/state/city/vehicle.cpp:3723
↓ 3 callers
Function
findCurrentResearchFacility
game/ui/tileview/cityview.cpp:134
↓ 3 callers
Method
generateEquipmentList
game/state/rules/aequipmenttype.cpp:62
↓ 3 callers
Method
get
game/state/city/vehicle.cpp:3760
↓ 3 callers
Method
get
game/state/rules/agenttype.cpp:25
↓ 3 callers
Method
get
game/state/battle/battledoor.cpp:17
↓ 3 callers
Method
getAnimationEntryDbl
tools/extractors/extractors.h:181
↓ 3 callers
Method
getBalance
ScrollBar support. Get current value.
game/ui/general/transactioncontrol.h:94
↓ 3 callers
Method
getBio
game/state/city/vehicle.cpp:3531
↓ 3 callers
Method
getCreationDate
game/state/savemanager.cpp:408
↓ 3 callers
Method
getCrewDelta
game/ui/general/transactioncontrol.cpp:703
↓ 3 callers
Method
getDModId
tools/extractors/common/tacp.h:50
↓ 3 callers
Method
getFirstItemByType
game/state/shared/agent.cpp:1315
↓ 3 callers
Method
getFont
forms/textbutton.cpp:127
↓ 3 callers
Method
getGameTicks
game/state/savemanager.cpp:437
↓ 3 callers
Method
getIntactByConnectID
game/state/city/city.cpp:885
↓ 3 callers
Method
getLeftStock
Get current left stock.
game/ui/general/transactioncontrol.h:84
↓ 3 callers
Method
getLosBlockID
game/state/battle/battle.cpp:1858
↓ 3 callers
Method
getMuzzleLocation
game/state/battle/battleunit.cpp:5493
↓ 3 callers
Method
getName
game/state/city/agentmission.cpp:565
↓ 3 callers
Method
getPathToNode
game/state/tilemap/pathfinding.cpp:66
↓ 3 callers
Method
getQuantity
game/state/city/research.cpp:326
↓ 3 callers
Method
getRange
game/state/city/vequipment.cpp:248
↓ 3 callers
Method
getRangeInMetres
game/state/rules/aequipmenttype.cpp:137
↓ 3 callers
Method
getRangeInTiles
game/state/rules/aequipmenttype.cpp:135
↓ 3 callers
Method
getSeconds
game/state/gametime.cpp:188
↓ 3 callers
Method
getSectionOpt
framework/serialization/serialize.cpp:301
↓ 3 callers
Method
getSelectedAgents
* Get selected agents with preservation of order. */
game/ui/components/agentassignment.cpp:625
↓ 3 callers
Method
getThrownItemLocation
game/state/battle/battleunit.cpp:5512
↓ 3 callers
Method
getTicksBetween
game/state/gametime.cpp:190
↓ 3 callers
Method
getTotalSkill
game/state/city/research.cpp:344
↓ 3 callers
Method
getUnits
game/state/tilemap/tile.cpp:525
↓ 3 callers
Method
getVanillaSupportedById
Debug output to ensure our collapsible map system is working properly Expects only combinations found in vanilla files
game/state/rules/battle/battlemapparttype.h:111
↓ 3 callers
Method
getVisible
game/state/battle/battle.cpp:1863
↓ 3 callers
Method
getVoxelMapFacing
game/state/rules/city/vehicletype.cpp:84
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