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Method setKneelingMode

game/state/battle/battleunit.cpp:5374–5374  ·  view source on GitHub ↗

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5372}
5373
5374void BattleUnit::setKneelingMode(KneelingMode mode) { kneeling_mode = mode; }
5375
5376void BattleUnit::setWeaponAimingMode(WeaponAimingMode mode) { fire_aiming_mode = mode; }
5377

Callers 3

initialUnitSpawnMethod · 0.80
BattleViewMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected