| 138 | } |
| 139 | |
| 140 | void BattleUnit::destroy() |
| 141 | { |
| 142 | targetUnit.clear(); |
| 143 | focusUnit.clear(); |
| 144 | focusedByUnits.clear(); |
| 145 | psiTarget.clear(); |
| 146 | brainSucker.clear(); |
| 147 | |
| 148 | if (agent) |
| 149 | { |
| 150 | agent->unit.clear(); |
| 151 | } |
| 152 | visibleUnits.clear(); |
| 153 | visibleEnemies.clear(); |
| 154 | aiList.aiList.clear(); |
| 155 | |
| 156 | for (auto &m : missions) |
| 157 | { |
| 158 | m->targetUnit.clear(); |
| 159 | } |
| 160 | } |
| 161 | |
| 162 | void BattleUnit::removeFromSquad(Battle &battle) |
| 163 | { |
no test coverage detected