Checks whether two cubes intersect s1 = size of sector 1, x1, y1, z1 = coordinate of sector 1 s2 = size of sector 2, x2, y2, z2 = coordinate of sector 2
| 381 | // s1 = size of sector 1, x1, y1, z1 = coordinate of sector 1 |
| 382 | // s2 = size of sector 2, x2, y2, z2 = coordinate of sector 2 |
| 383 | bool doTwoSectorsIntersect(int x1, int y1, int z1, Vec3<int> s1, int x2, int y2, int z2, |
| 384 | Vec3<int> s2) |
| 385 | { |
| 386 | return |
| 387 | // 1's right > 2's left |
| 388 | x1 + s1.x > x2 |
| 389 | // 2's right > 1's left |
| 390 | && x2 + s2.x > x1 |
| 391 | // 1's top > 2's bottom |
| 392 | && z1 + s1.z > z2 |
| 393 | // 2's top > 1's bottom |
| 394 | && z2 + s2.z > z1 |
| 395 | // 1's front > 2's back |
| 396 | && y1 + s1.y > y2 |
| 397 | // 2's front > 1's back |
| 398 | && y2 + s2.y > y1; |
| 399 | } |
| 400 | |
| 401 | bool doesCellIntersectSomething(std::vector<sp<BattleMapSector>> &sec_map, |
| 402 | const Vec3<int> &map_size, int x1, int y1, int z1) |
no outgoing calls
no test coverage detected