| 394 | } |
| 395 | |
| 396 | void Agent::transfer(GameState &state, StateRef<Building> newHome) |
| 397 | { |
| 398 | homeBuilding = newHome; |
| 399 | recentlyHired = false; |
| 400 | recentlyTransferred = true; |
| 401 | assigned_to_lab = false; |
| 402 | setMission(state, AgentMission::gotoBuilding(state, *this, newHome, false, true)); |
| 403 | } |
| 404 | |
| 405 | sp<AEquipment> Agent::getArmor(BodyPart bodyPart) const |
| 406 | { |
no outgoing calls
no test coverage detected